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formatting fixes
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AlexanderHarrison committed Oct 9, 2024
1 parent 1396978 commit 8daee45
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Showing 2 changed files with 18 additions and 26 deletions.
35 changes: 17 additions & 18 deletions src/lab.c
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,8 @@ static char *slots_names[] = {"A", "B"};
static int lockout_timer = 0;
const int LOCKOUT_DURATION = 30;

static float cpu_lockPercent = 0;
static float player_lockPercent = 0;
static float cpu_locked_percent = 0;
static float hmn_locked_percent = 0;

// Menu Callbacks
void Lab_ChangePlayerPercent(GOBJ *menu_gobj, int value)
Expand All @@ -54,8 +54,8 @@ void Lab_ChangePlayerPercent(GOBJ *menu_gobj, int value)
FighterData *fighter_data = fighter->userdata;

fighter_data->dmg.percent = value;
if(LabOptions_General[OPTGEN_HMNPCNTLOCK].option_val != OPT_LOCKPCNT_OFF)
player_lockPercent = fighter_data->dmg.percent;
if (LabOptions_General[OPTGEN_HMNPCNTLOCK].option_val)
hmn_locked_percent = fighter_data->dmg.percent;

Fighter_SetHUDDamage(0, value);

Expand All @@ -66,8 +66,8 @@ void Lab_ChangePlayerLockPercent(GOBJ *menu_gobj, int value)
GOBJ *fighter = Fighter_GetGObj(0);
FighterData *fighter_data = fighter->userdata;

if(value != OPT_LOCKPCNT_OFF)
player_lockPercent = fighter_data->dmg.percent;
if (value)
hmn_locked_percent = fighter_data->dmg.percent;

return;
}
Expand Down Expand Up @@ -100,8 +100,8 @@ void Lab_ChangeCPUPercent(GOBJ *menu_gobj, int value)
GOBJ *fighter = Fighter_GetGObj(1);
FighterData *fighter_data = fighter->userdata;

if(LabOptions_CPU[OPTCPU_LOCKPCNT].option_val != OPT_LOCKPCNT_OFF)
cpu_lockPercent = fighter_data->dmg.percent;
if (LabOptions_CPU[OPTCPU_LOCKPCNT].option_val)
cpu_locked_percent = fighter_data->dmg.percent;

fighter_data->dmg.percent = value;
Fighter_SetHUDDamage(1, value);
Expand All @@ -114,8 +114,8 @@ void Lab_ChangeCPULockPercent(GOBJ *menu_gobj, int value)
GOBJ *fighter = Fighter_GetGObj(1);
FighterData *fighter_data = fighter->userdata;

if(value != OPT_LOCKPCNT_OFF)
cpu_lockPercent = fighter_data->dmg.percent;
if (value)
cpu_locked_percent = fighter_data->dmg.percent;

return;
}
Expand Down Expand Up @@ -5239,17 +5239,16 @@ void Event_Think(GOBJ *event)
HSD_Pad *pad = PadGet(hmn_data->player_controller_number, PADGET_ENGINE);

// lock percent if enabled
if(LabOptions_CPU[OPTCPU_LOCKPCNT].option_val != OPT_LOCKPCNT_OFF)
if (LabOptions_CPU[OPTCPU_LOCKPCNT].option_val)
{
cpu_data->dmg.percent = cpu_lockPercent;
Fighter_SetHUDDamage(1, (int)cpu_lockPercent);

cpu_data->dmg.percent = cpu_locked_percent;
Fighter_SetHUDDamage(1, cpu_locked_percent);
}
if(LabOptions_General[OPTGEN_HMNPCNTLOCK].option_val != OPT_LOCKPCNT_OFF)
{
hmn_data->dmg.percent = player_lockPercent;
Fighter_SetHUDDamage(0, (int)player_lockPercent);

if (LabOptions_General[OPTGEN_HMNPCNTLOCK].option_val)
{
hmn_data->dmg.percent = hmn_locked_percent;
Fighter_SetHUDDamage(0, hmn_locked_percent);
}

// update menu's percent
Expand Down
9 changes: 1 addition & 8 deletions src/lab.h
Original file line number Diff line number Diff line change
Expand Up @@ -90,12 +90,6 @@ enum cpu_option
OPTCPU_SHIELDHITS,
};

enum lockPercent_option
{
OPT_LOCKPCNT_OFF = 0,
OPT_LOCKPCNT_ON,
};

enum tech_option
{
OPTTECH_INVISIBLE,
Expand Down Expand Up @@ -1447,7 +1441,6 @@ static EventMenu LabMenu_Main = {
// General
static char **LabOptions_CamMode[] = {"Normal", "Zoom", "Fixed", "Advanced"};
static char **LabOptions_FrameAdvButton[] = {"L", "Z", "X", "Y"};
static char **LabOptions_LockPlayerPercent[] = {"Off", "On"};
static EventOption LabOptions_General[] = {
// frame advance
{
Expand Down Expand Up @@ -1490,7 +1483,7 @@ static EventOption LabOptions_General[] = {
.menu = 0,
.option_name = "Lock Player Percent",
.desc = "Locks Player percent to current percent",
.option_values = LabOptions_LockPlayerPercent,
.option_values = LabOptions_OffOn,
.onOptionChange = Lab_ChangePlayerLockPercent,
},
// model display
Expand Down

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