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TM Community Edition v1.2

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@AlexanderHarrison AlexanderHarrison released this 21 Feb 00:09

Training Mode - Community Edition v1.2!

Contributors

HUGE thank you to everyone who's contributed to this release!

  • Devs: Aitch, @Kounotori-ssbm, @travismacdonald, @MadeInShineA, @ramirez7
  • Feature ideas / bug reports: Dieg0, spectra, skib, Ambrose, TriN, ReturnToOZ, slav, Chil#267, akrish, Renzo, Joey Donuts, tycho, zach12345678, Qu'importe, Friend, and many more! (sorry if I missed you)

Changes from 1.1:

Larger Changes:

  • Added option to the OSD menu to change the OSD position.
  • Removed defunct Max OSDs and Recommended OSDs options.
  • Added stage options with FOD platform heights and Pokemon stadium transformations.
  • Added CPU playback slots as counter actions.
  • New "Mirrored Playback" option when in playback, which reflects the savestate to the other side. (@Kounotori-ssbm)
  • Filter recordings by selecting a character on the CSS (@Kounotori-ssbm)
  • Added custom action state OSDs.
  • Rewrote powershield event, adding a new "Laser Height" option.
  • Added hidden shortcut mode to the lab, accessed by pressing Y on the menu. Currently, only frame advance (Press and release A in shortcut mode) is implemented. Let me know what else you would like as a shortcut!
  • Add option to manually move the CPU anywhere.
  • Ledgedash HUD now updates every frame.

Smaller Changes:

  • Added yoshi egg toss info (angle, hold duration) to the "Fighter Specific Tech" OSD.
  • Add ActOoFloat OSD to the "Fighter Specific Tech" OSD.
  • Remade "Grab Breakout" OSD, showing grab timer and current mash rate.
  • Added overlay option to ledgedash training.
  • Added getup options to the reversal event.
  • Added miss tech wait chance option to tech options.
  • Added a new Tech Lockout option. "Earliest" prevents the CPU from teching in impossible situations, and "Latest" simulates normal human tech lockout.
  • Added an option to always have max invincibility on ledge in ledgedash training to practice the ledgedash inputs.
  • Added a new Simulate Tech Trap option that prevents the CPU from teching for a short period after being hit out of tumble.
  • Added a counter to the wavedash event. (@travismacdonald)
  • Added a counter to the L-Cancel event.
  • Reworked Re-Save Positions to keep all previous inputs, starting from the very first input.
  • Added new Prune Positions option that will maintain the same inputs at the new position.
  • Added option to hide the stage in the Model Display option.
  • Added an option to change the side after a ledgedash.
  • Added an option to show the item grab ranges.
  • Added tech invisibility delay option.
  • Added game speed option to the ledgedash event.
  • Added an info display showing if the fighter can walljump.
  • Added a camera mode option to the ledgedash event.
  • CPU will now use random TDI after custom TDI ends.
  • R can now be used as a frame advance button.
  • Added an OSD for lockout timers (currently only contains the dtilt/dsmash lockout).
  • Allow specifying a port to manually control the CPU
  • Slow down advanced camera with R.

Fixes:

  • Fixed "Act Oo Hitstun" OSD for grounded (sakurai) hitstun. This OSD now works for acting out of falco's laser (for the first two frames, at least).
  • Fixed the 'build_linux.sh' shell script when the iso path contained spaces. (@ramirez7)
  • Infinite shields option now applies to nana.
  • Performing an aerial will no longer cause an immediate reset in ledgedash training.
  • DI draw now shows for throws and sheik.
  • Custom TDI will no longer reset when the CPU is pummeled.
  • Every character now can have tech invisibility.
  • Removed maximum distance between fighters in the reversal and shield drop training.
  • Fix bug where the CPU would occasionally tumble to their deaths without countering.
  • Fix the GALINT frames being incorrect if ledgedashing from ledge without refreshing in the ledgedash event.
  • The missed lcancel overlay will now show when the lcancel input is one frame too early. (@travismacdonald)
  • Fixed fastfall frame not showing for autocanceled aerials in the LCancel event. (@travismacdonald)
  • CPU will now perform a counter action after grab breakout. (@MadeInShineA)
  • Fix playback misinputs / desyncs on state load from takeover.
  • Autorestore on CPU counter now triggers when the CPU grabs the ledge or dies.
  • Fixed issue where Wavedash OSD sometime showed completely invalid "frames holding jump" values.
  • Infinite shield settings are now respected in playback/recording.
  • DPad left/right no longer crashes eggsercise.