TM Community Edition v1.1 dev 4
Pre-release
Pre-release
·
82 commits
to master
since this release
Features
- Added CPU playback slots as counter actions.
- Added new menu "stage options" with FOD platform heights and Pokemon stadium transformations.
- Added reversible custom DI.
- Added custom action state OSDs.
- Every character now can have tech invisibility.
- Added tech invisibility delay option.
- Added a random option to mirrored playback.
- Added a speed option to the ledgedash event.
- The disable taunt option is now saved.
- Added an info display showing if the fighter can walljump.
- Removed maximum distance between fighters in the reversal and shield drop training.
- Added an option to always have max invincibility on ledge in ledgedash training to practice the ledgedash inputs.
Bugfixes
- Fix bug where the CPU would occasionally tumble to their deaths without countering.
- Fix the galint frames being incorrect if ledgedashing from ledge without refreshing in the ledgedash event.
- Autorestore on playback end will now trigger during playback.
- The missed lcancel overlay will now show when the lcancel input is one frame too early. (@travismacdonald)
- Custom ASDI will now override auto ASDI.
- Fixed a console crash with too many OSDs.
- The CPU will now wiggle out of tumble correctly when set to counter action airdodge.