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TM Community Edition v1.1 dev 4

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@AlexanderHarrison AlexanderHarrison released this 12 Jan 04:19
· 82 commits to master since this release

Features

  • Added CPU playback slots as counter actions.
  • Added new menu "stage options" with FOD platform heights and Pokemon stadium transformations.
  • Added reversible custom DI.
  • Added custom action state OSDs.
  • Every character now can have tech invisibility.
  • Added tech invisibility delay option.
  • Added a random option to mirrored playback.
  • Added a speed option to the ledgedash event.
  • The disable taunt option is now saved.
  • Added an info display showing if the fighter can walljump.
  • Removed maximum distance between fighters in the reversal and shield drop training.
  • Added an option to always have max invincibility on ledge in ledgedash training to practice the ledgedash inputs.

Bugfixes

  • Fix bug where the CPU would occasionally tumble to their deaths without countering.
  • Fix the galint frames being incorrect if ledgedashing from ledge without refreshing in the ledgedash event.
  • Autorestore on playback end will now trigger during playback.
  • The missed lcancel overlay will now show when the lcancel input is one frame too early. (@travismacdonald)
  • Custom ASDI will now override auto ASDI.
  • Fixed a console crash with too many OSDs.
  • The CPU will now wiggle out of tumble correctly when set to counter action airdodge.