TM Community Edition v1.1 dev 7
Pre-release
Pre-release
·
30 commits
to master
since this release
Release candidate for v1.2. (for real this time)
Improvements
- Added hidden shortcut mode to the lab, accessed by pressing Y on the menu. Currently, only frame advance (Press and release A in shortcut mode) is implemented. Let me know what else you would like as a shortcut!
- Added option to the OSD menu to change the OSD position to over the HUD, off to the side, or up above.
- Rewrote powershield event, adding a new "Laser Height" option.
- Added shield health option.
- Added yoshi egg toss info (angle, hold duration) to the "Fighter Specific Tech" OSD.
- Performing an aerial will no longer cause an immediate reset in ledgedash training.
- Added overlay option to ledgedash training.
- Added miss tech wait chance option to tech options.
- Fixed the 'build_linux.sh' shell script when the iso path contained spaces. @ramirez7
Bugfixes
- Fixed issue where the ledgedash event would not reset after the HUD stopped updating.
- Fixed "Act Oo Hitstun" OSD for grounded (sakurai) hitstun. This OSD now works for acting out of falco's laser (for the first two frames, at least).
- "Counter After Frames" and "Counter After Hits" now work (mostly) when "CPU Counter" is set to "On CPU Hit".
- The CPU will now start grounded when set to a getup attack option in "Reversal Training".
- "CPU Counter" in recording options now triggers on shield hits.
- Fixed play slot counter actions desync when the slot made the cpu airborne.
- Infinite shields option now applies to nana.