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TM Community Edition v1.1 dev 7

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@AlexanderHarrison AlexanderHarrison released this 11 Feb 00:49
· 30 commits to master since this release

Release candidate for v1.2. (for real this time)

Improvements

  • Added hidden shortcut mode to the lab, accessed by pressing Y on the menu. Currently, only frame advance (Press and release A in shortcut mode) is implemented. Let me know what else you would like as a shortcut!
  • Added option to the OSD menu to change the OSD position to over the HUD, off to the side, or up above.
  • Rewrote powershield event, adding a new "Laser Height" option.
  • Added shield health option.
  • Added yoshi egg toss info (angle, hold duration) to the "Fighter Specific Tech" OSD.
  • Performing an aerial will no longer cause an immediate reset in ledgedash training.
  • Added overlay option to ledgedash training.
  • Added miss tech wait chance option to tech options.
  • Fixed the 'build_linux.sh' shell script when the iso path contained spaces. @ramirez7

Bugfixes

  • Fixed issue where the ledgedash event would not reset after the HUD stopped updating.
  • Fixed "Act Oo Hitstun" OSD for grounded (sakurai) hitstun. This OSD now works for acting out of falco's laser (for the first two frames, at least).
  • "Counter After Frames" and "Counter After Hits" now work (mostly) when "CPU Counter" is set to "On CPU Hit".
  • The CPU will now start grounded when set to a getup attack option in "Reversal Training".
  • "CPU Counter" in recording options now triggers on shield hits.
  • Fixed play slot counter actions desync when the slot made the cpu airborne.
  • Infinite shields option now applies to nana.