-
Notifications
You must be signed in to change notification settings - Fork 0
Simple example of DirectX 12 usage. Tries to use different paradighms. Simplest scene graph and kind of an engine here.
License
ArchiDevil/dx12-sample
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
DX12 sample, revision 1.3, created 2015-09-23. To build it, please execute `build.bat` file or use a usual CMake building procedure (generate cache and build ALL_BUILD target). It was tested on MSVS 2019 and 2022 versions. dx12_sample executable accepts the following command line options: --disable_bundles - Don't use bundle cmd lists --disable_concurrency - Render from single thread --disable_root_constants - Don't use in place root constants in RootSignature --disable_textures - Don't use textures (no samplers, easier MRT shader, easier root signatures) --disable_shadow_pass - Don't use shadow mapping (no depth pass, simple shader) for rendering --enable_tessellation - Use easy displacement mapping on all meshes (enables hull/domain shader) Best regards, ArchiDevil
About
Simple example of DirectX 12 usage. Tries to use different paradighms. Simplest scene graph and kind of an engine here.
Topics
Resources
License
Stars
Watchers
Forks
Releases
No releases published