Parallelize mesh and texture loading in client #106
Merged
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This avoids loading multiple time a mesh if the gltf contains a lot of instancing.
Since we need to flatten the scene in the end for the global sdf, the gain is not that big but it's still a 3x speedup on a scene like the
ABeautifulGame
sample.It's also a first step towards instance based sdf visualization and scene hierarchy.