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Kick all replay viewers when an incompatible replay is loaded #367

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blast007
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Rejoining was already required, since playing an incompatible replay without rejoining would usually crash the client.

This resolves #348

@blast007 blast007 added this to the 2.4.28 milestone Nov 28, 2024
*
* 4) implement a world reload feature on the client side,
* so that if the server sends a MsgGetWorld to the client
* when it isn't expecting one, it reaquires and regenerates
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Suggested change
* when it isn't expecting one, it reaquires and regenerates
* when it isn't expecting one, it reacquires and regenerates

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Thanks, fixed.

Rejoining was already required, since playing an incompatible replay
without rejoining would usually crash the client.
@blast007 blast007 force-pushed the improvement/incompatible-replay-kick branch from f35b80e to d6dc032 Compare December 1, 2024 01:12
@blast007 blast007 merged commit 2e52264 into BZFlag-Dev:2.4 Dec 8, 2024
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@blast007 blast007 deleted the improvement/incompatible-replay-kick branch December 8, 2024 13:45
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Crash on 2.4.27 corrupted size vs. prev_size
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