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#BlueJ class context | ||
comment0.target=Moon | ||
comment1.params= | ||
comment1.target=void\ act() | ||
numComments=2 |
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import greenfoot.*; | ||
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public class Moon extends Actor | ||
{ | ||
int a = 3; | ||
public void act() | ||
{ | ||
setLocation(getX() + a, getY()); | ||
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if(isAtEdge()){ | ||
a = a * -1; | ||
setLocation(getX() - a * 5, getY()); | ||
} | ||
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if(isTouching(PlayerProjectile.class)){ | ||
getWorld().removeObject(getOneIntersectingObject(PlayerProjectile.class)); | ||
getWorld().addObject(new Bomb(), getX(), getY() + 4); | ||
} | ||
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if(Greenfoot.getRandomNumber(500)==1){ | ||
getWorld().addObject(new Bomb(), getX(), getY() + 4); | ||
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} | ||
} | ||
} |
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#BlueJ class context | ||
comment0.target=Player | ||
comment1.params= | ||
comment1.target=void\ Player() | ||
comment10.params=i | ||
comment10.target=void\ setPower(int) | ||
comment11.params= | ||
comment11.target=int\ getPower() | ||
comment12.params= | ||
comment12.target=int\ getDiff() | ||
comment13.params= | ||
comment13.target=void\ setDiff() | ||
comment2.params= | ||
comment2.target=void\ act() | ||
comment3.params= | ||
comment3.target=void\ move() | ||
comment4.params= | ||
comment4.target=void\ shoot() | ||
comment5.params= | ||
comment5.target=void\ dying() | ||
comment6.params= | ||
comment6.target=void\ bePower() | ||
comment7.params= | ||
comment7.target=int\ getScore() | ||
comment8.params=s | ||
comment8.target=void\ setScore(int) | ||
comment9.params= | ||
comment9.target=int\ getLifes() | ||
numComments=14 |
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot und MouseInfo) | ||
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public class Player extends Actor | ||
{ | ||
private int lifes = 3; | ||
private int speed = 1; | ||
private int power = 0; | ||
private int count; | ||
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private int score; | ||
public static int diff = 1; | ||
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GreenfootSound shootSound = new GreenfootSound("sfx3.wav"); | ||
GreenfootSound deadP = new GreenfootSound("sfx20.wav"); | ||
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void Player() | ||
{ | ||
setImage("plyer_01.png"); | ||
} | ||
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public void act() | ||
{ | ||
move(); | ||
count++; | ||
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if (count % 10 == 0) { | ||
shoot(); | ||
count = 0; | ||
} | ||
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dying(); | ||
bePower(); | ||
} | ||
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private void move() | ||
{ | ||
if(getX() > 50 && Greenfoot.isKeyDown("left")) { | ||
setLocation(getX() - (5 * speed), getY()); | ||
} else if(getX() < 550 && Greenfoot.isKeyDown("right")) { | ||
setLocation(getX() + (5 * speed), getY()); | ||
} | ||
} | ||
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private void shoot() | ||
{ | ||
if(getWorld().getObjects(PlayerProjectile.class).size() == 0 || power == 1) { | ||
try { | ||
if(Greenfoot.isKeyDown("space")) { | ||
shootSound.play(); | ||
getWorld().addObject(new PlayerProjectile(), getX(), getY() - 45); | ||
} | ||
} catch (Exception e) {} | ||
} | ||
} | ||
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private void dying(){ | ||
if(isTouching(EnemyProjectile.class)){ | ||
getWorld().addObject(new HealthAnimation(false), ((Space)getWorld()).getPlayer().getX() + 20, ((Space)getWorld()).getPlayer().getY() - 25); | ||
lifes -= 1; | ||
getWorld().removeObject(getOneIntersectingObject(EnemyProjectile.class)); | ||
} | ||
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if(isTouching(Bomb.class)){ | ||
getWorld().addObject(new HealthAnimation(false), ((Space)getWorld()).getPlayer().getX() + 20, ((Space)getWorld()).getPlayer().getY() - 25); | ||
lifes -= 1; | ||
getWorld().removeObject(getOneIntersectingObject(Bomb.class)); | ||
} | ||
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if(lifes <= 0){ | ||
deadP.play(); | ||
Greenfoot.setWorld( new Dead()); | ||
Greenfoot.delay(500); | ||
Greenfoot.setWorld(new Screen()); | ||
} | ||
} | ||
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private void bePower(){ | ||
if(power == 0){ | ||
speed = 1; | ||
}else if(power == 2){ | ||
getWorld().addObject(new HealthAnimation(true), ((Space)getWorld()).getPlayer().getX() + 20, ((Space)getWorld()).getPlayer().getY() - 25); | ||
lifes++; | ||
setPower(0); | ||
} else if (power == 3){ | ||
speed = 2; | ||
} | ||
} | ||
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public int getScore(){ | ||
return score; | ||
} | ||
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public void setScore(int s){ | ||
score += s; | ||
} | ||
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public int getLifes() { | ||
return lifes; | ||
} | ||
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public void setPower(int i){ | ||
if(power >= 0 && power < 4){ | ||
power = i; | ||
} | ||
} | ||
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public int getPower(){ | ||
return power; | ||
} | ||
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public int getDiff() | ||
{ | ||
return diff; | ||
} | ||
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public void setDiff() | ||
{ | ||
diff = diff + 1; | ||
} | ||
} |
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#BlueJ class context | ||
comment0.target=PlayerProjectile | ||
numComments=1 |
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot und MouseInfo) | ||
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public class PlayerProjectile extends Projectile | ||
{ | ||
} |
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#BlueJ class context | ||
comment0.target=Powerup | ||
comment1.params= | ||
comment1.target=Powerup() | ||
comment2.params= | ||
comment2.target=void\ act() | ||
comment3.params= | ||
comment3.target=void\ move() | ||
comment4.params= | ||
comment4.target=void\ dying() | ||
numComments=5 |
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot und MouseInfo) | ||
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public class Powerup extends Actor | ||
{ | ||
private int lifes = 1; | ||
private int type = 0; | ||
private int direction = 3; | ||
private int timer = 0; | ||
GreenfootSound item = new GreenfootSound("sfx17.wav"); | ||
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Powerup(){ | ||
type = Greenfoot.getRandomNumber(3) + 1; | ||
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if(type == 1){ | ||
setImage("rapid.png"); | ||
}else if(type == 2){ | ||
setImage("heart.png"); | ||
}else if(type == 3){ | ||
setImage("speed.png"); | ||
} | ||
} | ||
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public void act() | ||
{ | ||
if(lifes > 0){ | ||
move(); | ||
} | ||
dying(); | ||
} | ||
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private void move(){ | ||
setLocation(getX() + direction, getY() + 1); | ||
if(isAtEdge()){ | ||
direction = direction * -1; | ||
setLocation(getX() - direction * 5, getY()); | ||
} | ||
} | ||
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private void dying(){ | ||
if(getY() > 650){ | ||
getWorld().removeObject(this); | ||
} | ||
if(lifes > 0){ | ||
try{ | ||
if(isTouching(PlayerProjectile.class)){ | ||
((Space)getWorld()).getPlayer().setPower(type); | ||
lifes--; | ||
item.play(); | ||
} | ||
}catch(Exception e){} | ||
} else { | ||
getImage().setTransparency(0); | ||
timer ++; | ||
if(timer == 500){ | ||
try{ | ||
((Space)getWorld()).getPlayer().setPower(0); | ||
getWorld().removeObject(this); | ||
getWorld().removeObject(getOneIntersectingObject(PlayerProjectile.class)); | ||
}catch(Exception e){} | ||
} | ||
} | ||
} | ||
} |
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@@ -0,0 +1,7 @@ | ||
#BlueJ class context | ||
comment0.target=Projectile | ||
comment1.params= | ||
comment1.target=Projectile() | ||
comment2.params= | ||
comment2.target=void\ act() | ||
numComments=3 |
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import greenfoot.*; | ||
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public class Projectile extends Actor | ||
{ | ||
Projectile() { | ||
turn(270); | ||
} | ||
public void act() | ||
{ | ||
if(isAtEdge()) { | ||
getWorld().removeObject(this); | ||
} else { | ||
move(5); | ||
} | ||
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} | ||
} |
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------------------------------------------------------------------------ | ||
Dies ist die README-Datei des Projekts. Hier sollten Sie Ihr Projekt | ||
beschreiben. | ||
Erzählen Sie dem Leser (jemand, der nichts über dieses Projekt weiss), | ||
alles, was er/sie wissen muss. Üblicherweise sollte der Kommentar | ||
zumindest die folgenden Angaben umfassen: | ||
------------------------------------------------------------------------ | ||
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PROJEKTBEZEICHNUNG: | ||
PROJEKTZWECK: | ||
VERSION oder DATUM: | ||
WIE IST DAS PROJEKT ZU STARTEN: | ||
AUTOR(EN): | ||
BENUTZERHINWEISE: |
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@@ -0,0 +1,7 @@ | ||
#BlueJ class context | ||
comment0.target=Screen | ||
comment1.params= | ||
comment1.target=Screen() | ||
comment2.params= | ||
comment2.target=void\ act() | ||
numComments=3 |
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot und MouseInfo) | ||
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public class Screen extends World | ||
{ | ||
int i; | ||
GreenfootSound screenSound = new GreenfootSound("screen.mp3"); | ||
public Screen() | ||
{ | ||
super(600, 800, 1); | ||
setBackground("logo.png"); | ||
//screenSound.play(); | ||
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} | ||
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public void act(){ | ||
i++; | ||
Greenfoot.delay(12); | ||
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if(Greenfoot.isKeyDown("space")){ | ||
Greenfoot.setWorld(new Space()); | ||
} | ||
if(i%2==1){ | ||
setBackground("logo2.png"); | ||
} | ||
if(i%2==0){ | ||
setBackground("logo.png"); | ||
} | ||
} | ||
} |
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@@ -0,0 +1,25 @@ | ||
#BlueJ class context | ||
comment0.target=Space | ||
comment1.params= | ||
comment1.target=Space() | ||
comment10.params= | ||
comment10.target=void\ checkEnemies() | ||
comment11.params= | ||
comment11.target=Player\ getPlayer() | ||
comment2.params= | ||
comment2.target=void\ act() | ||
comment3.params= | ||
comment3.target=void\ createEnemies() | ||
comment4.params= | ||
comment4.target=void\ createBoss() | ||
comment5.params= | ||
comment5.target=void\ createBoxes() | ||
comment6.params= | ||
comment6.target=void\ createPowerup() | ||
comment7.params= | ||
comment7.target=void\ moveEnemy() | ||
comment8.params= | ||
comment8.target=void\ checkLists() | ||
comment9.params= | ||
comment9.target=void\ shootEnemy() | ||
numComments=12 |
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