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LNatit committed Aug 30, 2021
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2 changes: 1 addition & 1 deletion .gitattributes
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# Add any extra files or paths here to make git stop saying they
# are changed when only line endings change.
src/generated/**/.cache/cache text eol=lf
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2 changes: 1 addition & 1 deletion .gitignore
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run

# Files from Forge MDK
forge*changelog.txt
forge*changelog.txt
65 changes: 65 additions & 0 deletions CREDITS.txt
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Minecraft Forge: Credits/Thank You

Forge is a set of tools and modifications to the Minecraft base game code to assist
mod developers in creating new and exciting content. It has been in development for
several years now, but I would like to take this time thank a few people who have
helped it along it's way.

First, the people who originally created the Forge projects way back in Minecraft
alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance
of me taking over the project, who knows what Minecraft modding would be today.

Secondly, someone who has worked with me, and developed some of the core features
that allow modding to be as functional, and as simple as it is, cpw. For developing
FML, which stabelized the client and server modding ecosystem. As well as the base
loading system that allows us to modify Minecraft's code as elegently as possible.

Mezz, who has stepped up as the issue and pull request manager. Helping to keep me
sane as well as guiding the community into creating better additions to Forge.

Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which
I am a part}. For creating some of the core tools needed to make Minecraft modding
both possible, and as stable as can be.
On that note, here is some specific information of the MCP data we use:
* Minecraft Coder Pack (MCP) *
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically
download components of MCP and distribute MCP data files. This permission is not
transitive and others wishing to redistribute the Minecraft Forge source independently
should seek permission of MCP or remove the MCP data files and request their users
to download MCP separately.

And lastly, the countless community members who have spent time submitting bug reports,
pull requests, and just helping out the community in general. Thank you.

--LexManos

=========================================================================

This is Forge Mod Loader.

You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml

This minecraft mod is a clean open source implementation of a mod loader for minecraft servers
and minecraft clients.

The code is authored by cpw.

It began by partially implementing an API defined by the client side ModLoader, authored by Risugami.
http://www.minecraftforum.net/topic/75440-
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader.

It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge.
http://www.minecraftforge.net/

Additionally, it contains an implementation of topological sort based on that
published at http://keithschwarz.com/interesting/code/?dir=topological-sort

It also contains code from the Maven project for performing versioned dependency
resolution. http://maven.apache.org/

It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/
with credit to it's authors.

Forge Mod Loader downloads components from the Minecraft Coder Pack
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team.

520 changes: 520 additions & 0 deletions LICENSE.txt

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46 changes: 46 additions & 0 deletions README.txt
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Source installation information for modders
-------------------------------------------
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.

Note also that the patches are built against "un-renamed" MCP source code (aka
SRG Names) - this means that you will not be able to read them directly against
normal code.

Setup Process:
==============================

Step 1: Open your command-line and browse to the folder where you extracted the zip file.

Step 2: You're left with a choice.
If you prefer to use Eclipse:
1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux)
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
or run `gradlew eclipse` to generate the project.

If you prefer to use IntelliJ:
1. Open IDEA, and import project.
2. Select your build.gradle file and have it import.
3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux)
4. Refresh the Gradle Project in IDEA if required.

If at any point you are missing libraries in your IDE, or you've run into problems you can
run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything
{this does not affect your code} and then start the process again.

Mapping Names:
=============================
By default, the MDK is configured to use the official mapping names from Mojang for methods and fields
in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this
license, if you do not agree with it you can change your mapping names to other crowdsourced names in your
build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here:
https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md

Additional Resources:
=========================
Community Documentation: http://mcforge.readthedocs.io/en/latest/gettingstarted/
LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0
Forge Forum: https://forums.minecraftforge.net/
Forge Discord: https://discord.gg/UvedJ9m
1 change: 1 addition & 0 deletions build.gradle
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maven { url = 'https://maven.minecraftforge.net' }
maven { url = 'https://repo.spongepowered.org/repository/maven-public/' }
mavenCentral()
// maven { url = 'http://maven.aliyun.com/nexus/content/groups/public/' }
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '4.1.+', changing: true
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