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# Files from Forge MDK | ||
forge*changelog.txt | ||
forge*changelog.txt |
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Minecraft Forge: Credits/Thank You | ||
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Forge is a set of tools and modifications to the Minecraft base game code to assist | ||
mod developers in creating new and exciting content. It has been in development for | ||
several years now, but I would like to take this time thank a few people who have | ||
helped it along it's way. | ||
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First, the people who originally created the Forge projects way back in Minecraft | ||
alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance | ||
of me taking over the project, who knows what Minecraft modding would be today. | ||
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Secondly, someone who has worked with me, and developed some of the core features | ||
that allow modding to be as functional, and as simple as it is, cpw. For developing | ||
FML, which stabelized the client and server modding ecosystem. As well as the base | ||
loading system that allows us to modify Minecraft's code as elegently as possible. | ||
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Mezz, who has stepped up as the issue and pull request manager. Helping to keep me | ||
sane as well as guiding the community into creating better additions to Forge. | ||
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Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which | ||
I am a part}. For creating some of the core tools needed to make Minecraft modding | ||
both possible, and as stable as can be. | ||
On that note, here is some specific information of the MCP data we use: | ||
* Minecraft Coder Pack (MCP) * | ||
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically | ||
download components of MCP and distribute MCP data files. This permission is not | ||
transitive and others wishing to redistribute the Minecraft Forge source independently | ||
should seek permission of MCP or remove the MCP data files and request their users | ||
to download MCP separately. | ||
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And lastly, the countless community members who have spent time submitting bug reports, | ||
pull requests, and just helping out the community in general. Thank you. | ||
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--LexManos | ||
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========================================================================= | ||
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This is Forge Mod Loader. | ||
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You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml | ||
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This minecraft mod is a clean open source implementation of a mod loader for minecraft servers | ||
and minecraft clients. | ||
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The code is authored by cpw. | ||
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It began by partially implementing an API defined by the client side ModLoader, authored by Risugami. | ||
http://www.minecraftforum.net/topic/75440- | ||
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader. | ||
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It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge. | ||
http://www.minecraftforge.net/ | ||
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Additionally, it contains an implementation of topological sort based on that | ||
published at http://keithschwarz.com/interesting/code/?dir=topological-sort | ||
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It also contains code from the Maven project for performing versioned dependency | ||
resolution. http://maven.apache.org/ | ||
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It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/ | ||
with credit to it's authors. | ||
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Forge Mod Loader downloads components from the Minecraft Coder Pack | ||
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team. | ||
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Source installation information for modders | ||
------------------------------------------- | ||
This code follows the Minecraft Forge installation methodology. It will apply | ||
some small patches to the vanilla MCP source code, giving you and it access | ||
to some of the data and functions you need to build a successful mod. | ||
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Note also that the patches are built against "un-renamed" MCP source code (aka | ||
SRG Names) - this means that you will not be able to read them directly against | ||
normal code. | ||
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Setup Process: | ||
============================== | ||
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Step 1: Open your command-line and browse to the folder where you extracted the zip file. | ||
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Step 2: You're left with a choice. | ||
If you prefer to use Eclipse: | ||
1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux) | ||
2. Open Eclipse, Import > Existing Gradle Project > Select Folder | ||
or run `gradlew eclipse` to generate the project. | ||
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If you prefer to use IntelliJ: | ||
1. Open IDEA, and import project. | ||
2. Select your build.gradle file and have it import. | ||
3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux) | ||
4. Refresh the Gradle Project in IDEA if required. | ||
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If at any point you are missing libraries in your IDE, or you've run into problems you can | ||
run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything | ||
{this does not affect your code} and then start the process again. | ||
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Mapping Names: | ||
============================= | ||
By default, the MDK is configured to use the official mapping names from Mojang for methods and fields | ||
in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this | ||
license, if you do not agree with it you can change your mapping names to other crowdsourced names in your | ||
build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: | ||
https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md | ||
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Additional Resources: | ||
========================= | ||
Community Documentation: http://mcforge.readthedocs.io/en/latest/gettingstarted/ | ||
LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0 | ||
Forge Forum: https://forums.minecraftforge.net/ | ||
Forge Discord: https://discord.gg/UvedJ9m |
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