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Sample data for 3D Tiles Next #562
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Another example to add: a double-headed quadtree. See #512 (comment) |
Just to have the reference here: One "unit-test-level" example (a small, sparse implicit quadtree) is contained in CesiumGS/3d-tiles-samples#34 |
An attempt of a summary: Existing examples:
For the latter, is it is not always clear which new feature is showcased exactly in which demo. Some additional description for these demos might be worthwhile. Another question: In how far can the underlying data of these demos be made public, to serve as test/sample data for implementors? New features, and their "coverage" with current sample data:
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I'd also propose that all sample models in |
There are some tasks that could be summarized here (they rather refer to 3D Tiles 1.1, and not to Next, strictly speaking, but I think they fit here)
One open question is that of whether this repo should contain the "unit-test-level" samples. And I think that these could be helpful (for example, like an updated version of CesiumGS/3d-tiles-samples#36 ). But at some point, one has to draw the line between a "sample", and something that goes into the Specs directory of CesiumJS.... |
Some of the points above are addressed and fixed in CesiumGS/3d-tiles-samples#45 What's still to do from this list:
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This issue is not about the 3D Tiles specification itself. Requests for additional models that should be added to the |
The 3d-tiles-samples repo has some sample 3D tilesets for 3D Tiles Next.
What is the scope of sample 3D tilesets we would like to provide in time for #556? And how do we get there, e.g., do we need a few 1.0 to Next scripts before we write a full converter? Or can we get by on generated and donated data?
For sample 3D tilesets, perhaps at least
For the #556 timeline, I suggest this list be short - representative, not exhaustive.
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