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4 changes: 2 additions & 2 deletions 1_challenges.md
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[← Back to Contents](README.md)

![OSSTA conversation table](images/ossta_table_3.jpg)
![Image description: Six people are sitting at one end of a large table at the OSSTA Convening, with other persons out of view. A woman with glasses, bleached hair, and a black hoodie is speaking and gesturing, while the others are listening to her.](images/ossta_table_3.jpg)

### What are the biggest challenges in OSSTA?

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## Communication

![OSSTA conversation table](images/ossta_table_6.jpg)
![Image description: Six people are sitting around a square table at the OSSTA Convening, having a conversation. A man with a ponytail and scruffy beard is speaking and gesturing, while the others are listening.](images/ossta_table_6.jpg)

Communication is an area with many opportunities for improvement. Onboarding new members and making them feel welcome and respected is essential for the community. It is important to carefully consider the communication tools being used. There is also a need for an intentional and thoughtful approach to communication within these channels. One of the participants said, “How do you signal to people that they have a seat at the table, that the table is big and that there are seats available, and just how do we get that message out there?” Communication is discussed further in [*Development and Maintenance: Communication*](2_development_and_maintenance.md#communication).

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[← Back to Contents](README.md)

![OSSTA conversation table](images/ossta_table_2.jpg)
![Image description: Seven people are sitting around a square table at the OSSTA Convening, having a conversation. The faces of all but one or two are visible to the camera.](images/ossta_table_2.jpg)

### How do we handle growth and management?

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[← Back to Contents](README.md)

![OSSTA group conversation](images/ossta_table_4.jpg)
![Image description: Six people are sitting around a square table covered in yellow note papers at the OSSTA Convening. A woman with curly brown hair and glasses is speaking and gesturing with her hands. The others are listening to her. One person is facing away from the camera.](images/ossta_table_4.jpg)

### How can we cultivate diverse and inclusive contributor communities?

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[← Back to Contents](README.md)

![OSSTA group conversation](images/ossta_table_9.jpg)
![Image description: A man wearing a white hoodie and glasses is standing and speaking next to a video projection screen in a large room at the OSSTA Convening. The screen shows a handmade drawing of an ecosystem featuring worms, fungi, birds, etc. An audience of at least six other persons is seated, listening to him.](images/ossta_table_9.jpg)

### How can we sustain this work?

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[← Back to Contents](README.md)

![OSSTA conversation table](images/ossta_table_1.jpg)
![Image description: A group of seven people is sitting around a table at the OSSTA Convening, having a conversation. Four faces are visible to the camera.](images/ossta_table_1.jpg)

### How do we describe what we do, and its value?

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[← Back to Contents](README.md)

![OSSTA Futures discussion](images/ossta_table_5.jpg)
![Image description: Eight people are seated in a row in a large room with large windows. A woman with curly hair, a white shirt and glasses is speaking while looking at some notes in her hand. The others are listening to her intently.](images/ossta_table_5.jpg)

### What are the futures we want to see?

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**David Lublin (HAP Codec; Vidvox VDMX)** is a co-owner and developer at VIDVOX, a leader in show design, real-time visuals software and open source specifications. As the managing partner of the company he oversees product development for apps and technologies such as VDMX, HAP and ISF. David is also the lead project manager for the recently launched VIDVOX Labs, a new division of the company dedicated to consulting, collaborations and strategic partnerships with other companies.

**Dorothy Santos (Processing Foundation; REFRESH)** is a Filipina American writer, curator, and researcher whose academic interests include digital art, computational media, and biotechnology. Born and raised in San Francisco, California, she holds Bachelor’s degrees in Philosophy and Psychology from the University of San Francisco and received her Master’s degree in Visual and Critical Studies at the California College of the Arts. She is currently a Ph.D. student in Film and Digital Media at the University of California, Santa Cruz as a Eugene V. Cota-Robles fellow. Her work appears in art21, Art Practical, Rhizome, Hyperallergic, Ars Technica, Vice Motherboard, and SF MOMA’s Open Space. Her essay “Materiality to Machines: Manufacturing the Organic and Hypotheses for Future Imaginings,” was published in The Routledge Companion to Biology in Art and Architecture. She serves as a co-curator for REFRESH, a curatorial collective in partnership with Eyebeam, the program manager for the Processing Foundation, and host for the podcast PRNT SCRN produced by Art Practical.
**Dorothy R. Santos (Processing Foundation; REFRESH)** is a Filipina American writer, curator, and researcher whose academic interests include digital art, computational media, and biotechnology. Born and raised in San Francisco, California, she holds Bachelor’s degrees in Philosophy and Psychology from the University of San Francisco and received her Master’s degree in Visual and Critical Studies at the California College of the Arts. She is currently a Ph.D. student in Film and Digital Media at the University of California, Santa Cruz as a Eugene V. Cota-Robles fellow. Her work appears in art21, Art Practical, Rhizome, Hyperallergic, Ars Technica, Vice Motherboard, and SF MOMA’s Open Space. Her essay “Materiality to Machines: Manufacturing the Organic and Hypotheses for Future Imaginings,” was published in The Routledge Companion to Biology in Art and Architecture. She serves as a co-curator for REFRESH, a curatorial collective in partnership with Eyebeam, the program manager for the Processing Foundation, and host for the podcast PRNT SCRN produced by Art Practical.

**Golan Levin (Frank-Ratchye STUDIO for Creative Inquiry at CMU)** is an artist, engineer, and educator interested in the exploration of new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation, and performance of simultaneous image and sound, as part of a more general inquiry into formal languages of interactivity, and of nonverbal communications protocols in cybernetic systems. Through performances, digital artifacts, and virtual environments, Levin applies creative twists to digital technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of abstract communication and interactivity. Presently he is Professor of Electronic Art and, since 2009, Director of the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University, Pittsburgh.

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This is a small community. We are gathering, privately, to discuss common challenges. Your peers may choose to express things here, which they might not feel comfortable saying in more public contexts. For this reason, if you must tweet during this event, we ask you to please exercise good judgement. If you post something you have overheard, we ask you to please not attribute the remark to that speaker without their permission. We expressly ask you to refrain from “subtweeting” (tweeting about an individual without naming them).

#### Discussing this Event with Others
This Convening is a private meeting, organized in a compressed timeframe without a public call, with participation by invitation only. We have done our best, within the limits of time, logistics, available funds, and our own abilities, to gather an amazing group of participants whom we feel could productively contribute to our conversation and the forthcoming #OSSTA report. But we can all imagine how someone, somewhere, might become upset that they weren’t invited. We ask you to please be particularly conscientious in mentioning this event publicly, especially to persons who might feel (deservedly or not) that they really ought to have been invited.
This Convening is a private meeting, organized in a compressed timeframe without a public call, with participation by invitation only. We have done our best, within the limits of time, logistics, available funds, and our own abilities, to gather an amazing group of participants whom we feel could productively contribute to our conversation and the forthcoming #OSSTA report. But we can all imagine how someone, somewhere, might become upset that they weren’t invited. We ask you to please be particularly conscientious in mentioning this event publicly, especially to persons who might feel (deservedly or not) that they really ought to have been invited. We recognize that there are many more toolkits, contributors, and perspectives than those represented by this one convening. We see this as a conversation that can hopefully spark many others and contribute to an ongoing dialogue.

---

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*Report on a convening on Open-Source Software Toolkits for the Arts (OSSTA), Minneapolis, June 2–3, 2018. Organized by Golan Levin ([Frank-Ratchye STUDIO for Creative Inquiry](https://studioforcreativeinquiry.org/), Carnegie Mellon University) and Lauren Lee McCarthy ([p5.js](https://p5js.org/) & [UCLA Design Media Arts](http://dma.ucla.edu/)), with enabling support from [The John S. and James L. Knight Foundation](https://knightfoundation.org/).*

![OSSTA Futures discussion](images/ossta_futures.jpg)
![Image description: Approximately 30 people sitting in a wide circle, some 25 feet across, having a group conversation. The OSSTA Futures discussion.](images/ossta_futures.jpg)

**Abstract:** This Report documents a convening on Open Source Software Toolkits for the Arts (OSSTA) held in June 2018. This event was a one-day conversation populated by founders, maintainers, and contributors of open-source arts-engineering toolkits. During this convening, participants discussed the challenges facing the development, maintenance, funding, sustainability, and community management of open-source arts toolkits, as well as their values and goals for the future. The goal of this Report is to help generate new opportunities for understanding, recognizing, and supporting work in this field.

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This Report is available in two forms:

1. As a set of web pages in MarkDown format (available in this GitHub repository at [https://github.com/CreativeInquiry/OSSTA-Report](https://github.com/CreativeInquiry/OSSTA-Report)
2. As a single [downloadable PDF file](pdf/ossta-report.pdf) (8.7 MB).
2. As a single [**downloadable PDF file**](pdf/ossta-report.pdf) (9.3 MB).

## Table of Contents

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## i. Preface

![OSSTA group conversation](images/ossta_table_7.jpg)
![Image description: A group of seven people at the OSSTA Convening sit around a square table, having a conversation and making notes. Five of their faces are visible to the camera.](images/ossta_table_7.jpg)

We are pleased to share this report documenting a convening on Open Source Software Toolkits for the Arts (OSSTA), organized by Golan Levin and Lauren Lee McCarthy in Minneapolis, Minnesota on June 2–3, 2018. This event was a one-day conversation and ‘unconference’, populated by founders, maintainers, and contributors of open-source arts-engineering tools such as [Processing](https://processing.org/), [p5.js](https://p5js.org/), [openFrameworks](https://openframeworks.cc/), [Cinder](https://libcinder.org/), [three.js](https://threejs.org/), and more. Grants officers from The Knight Foundation and the National Endowment for the Arts (NEA) also took part in the discussions, as well as a handful of volunteers and support staff.

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## ii. Overview

![OSSTA conversation table](images/ossta_table_8.jpg)
![Image description: Nine people are seated around a table having a conversation at the OSSTA Convening. Four of their faces are visible to the camera. A woman with glasses and a black hoodie is speaking, and the others are listening to her.](images/ossta_table_8.jpg)

On June 2nd and 3rd, 2018, Golan Levin and Lauren Lee McCarthy, professors of media arts, with support from The John S. and James L. Knight Foundation, organized a convening on Open Source Software Toolkits for the Arts (OSSTA) in Minneapolis, Minnesota. This event was a one-day conversation and ‘unconference’, populated by founders, maintainers, and contributors of open-source arts-engineering tools such Processing, p5.js, openFrameworks, Cinder, three.js, and more. Grants officers from The Knight Foundation and the National Endowment for the Arts (NEA) also took part in the discussions, as well as a handful of volunteers and support staff. The convening took place on the weekend before the 2018 Eyeo Festival, an annual media arts conference in Minneapolis.

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## iv. Participants

![OSSTA group photo](images/ossta_group_photo.jpg)
![Image description: 36 casually dressed people standing outdoors around noon on a sunny day, posing for a group photo. The OSSTA Convening group photo](images/ossta_group_photo.jpg)

Participants were selected for this convening based on a variety of factors including: historical relationships to the tools; unique, under-represented, and/or valuable perspectives and background experience; industry perspectives; pedagogic perspectives; and the constraints of the budget for transcontinental flights. This group was convened to develop and express deep and broad conversations around OSSTA, but in no way was meant to be exclusive of the thousands of other contributors, creators, and toolkits that actively contribute to and maintain these vibrant communities.

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