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#5031: Fix accessibility logic for wagons #5053
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50fe672
#5031: Handle top ramps when pathfinding to depot
dhthwy 7e6ec6f
#5031: Assign RAMP_TOP a walkability group from an adjacent tile
dhthwy ec83a70
#5031: Remove debug prints
dhthwy 2b76868
#5031: Fix MSVC build. Missing headers?
dhthwy d6083da
Merge branch 'develop' into wagonpathfix
dhthwy 3c7a3b2
#5031: make wagon_flood() check it reaches an edge tile for correctly…
dhthwy 8ea4f6a
#5031: Make wagon pathability tests more robust
dhthwy 317b87d
Merge branch 'develop' into wagonpathfix
dhthwy a0a37f3
Correctly handle wagon accessible tiles for passable buildings
dhthwy 2a1a734
#5031: handle tracks, murky pool and river tiles
dhthwy d11dd6d
Merge branch 'develop' into wagonpathfix
dhthwy 7c384c9
Revert "#5031: Fix MSVC build. Missing headers?"
dhthwy 464ef96
Revert "#5031: Remove debug prints"
dhthwy 47eb2ed
Revert "#5031: Assign RAMP_TOP a walkability group from an adjacent t…
dhthwy 3acd1eb
Revert "#5031: Handle top ramps when pathfinding to depot"
dhthwy 0063cd7
remove invalidated RAMP_TOP comment
dhthwy 67497ed
#5031: update changelog
dhthwy 10dd5d0
#5031: check the center too. maybe fix errant passable trees/boulders.
dhthwy 7e33948
Merge branch 'develop' into wagonpathfix
dhthwy 22c7ebe
Merge branch 'develop' into wagonpathfix
dhthwy 6c5dc47
Merge branch 'develop' into wagonpathfix
myk002 d5ac7c6
Merge branch 'develop' into wagonpathfix
dhthwy e926210
#5031: check if path exists for bottom and right edge tiles too, plus…
dhthwy ef0b0e4
#5031: resolve some other minor issues
dhthwy 5d24e07
#5031: don't add non-edge tiles to entry_tiles
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probably not since the rendering of the edge tile will overwrite the rendering of the wagon path
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actually, keep this in, since we might want to highlight the overlap (by coloring it green?)