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Fix mod incompatibility with mods that redirect generateChunk. #79

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merged 1 commit into from
Aug 4, 2019

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Zidane
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@Zidane Zidane commented Aug 4, 2019

Since NotEnoughIDs isn't changing generateChunk and, instead, is only
changing the biome array, we can safely inject afterwards.

Addresses incompatibility with SpongeForge.

Signed-off-by: Chris Sanders [email protected]

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Zidane commented Aug 4, 2019

Just to clarify a bit, the problem was exposed because we're trying to continue to prune our overwrites to a minimum (as overwrites add a lot more maintenance on our end and have burned us badly in the past when moving between Minecraft major versions). SpongeForge redirects the generateChunk call and so do you folks but we happen to have a higher priority so yours gets removed from being called. This addresses this so that both mods are happy.

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Zidane commented Aug 4, 2019

Found a possible issue, one sec (don't merge quite yet).

Since NotEnoughIDs isn't changing generateChunk and, instead, is only
changing the biome array, we can safely inject afterwards.

Addresses incompatibility with SpongeForge.

Signed-off-by: Chris Sanders <[email protected]>
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Zidane commented Aug 4, 2019

There we go, good to go now.

@Runemoro Runemoro merged commit 7b36529 into DimensionalDevelopment:master Aug 4, 2019
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Runemoro commented Aug 4, 2019

Thanks!

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2 participants