This is a small but helpful tool that allows you to convert CIT/OptiFine resource packs to a vanilla compatible ones.
Since snapshot 25w03a, a feature has been added that allows Minecraft client to select a specific model of an item among others, depending on its component value.
For example, using a minecraft:custom_name
component allows us to specify an item name in order to use this model
This is a table of what is can be ported and what is not:
Feature | Is Supported |
---|---|
Items | ✅ |
Potions | ✅ |
Enchantments | ✅ |
Blocks | |
Armor | |
Entities | ❌(not supported) |
Paintings |
expressions like iregex:(Text A | Text B)
will be replaced with Text A
, and case-insensitivity is not supported.
- Download the latest release from the releases page
- Install .NET 9.0 Runtime from the official website
- Start
VaniFine.exe
- Select resource pack
- *magic happens*
As a result a new folder will be created in .minecraft/resourcepacks
with the converted resource pack.
And as a bonus, a names.txt
file will be created in that folder, with all available item names/enchantments.
Poster on a wall. КСЕПСП
Bundles! Bundled
Telescope. КСЕПСП
Renaming an apple to lemon
.
Converting a pack.
Enchanted books. Enchanted+
- Get back animations for bows and crossbows
- Fix armor item model
- Code cleanup
- Parse this:
nbt.StoredEnchantments.0.id=pattern:*
This project is licensed under the MIT License. You can use this project in your own projects, but you must credit me as the original author.