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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- This file contains project properties used by the build. --> | ||
<Project> | ||
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<!-- Plugin Metadata --> | ||
<PropertyGroup> | ||
<PluginId>HitScoreVisualizer</PluginId> | ||
<PluginName>HitScoreVisualizer</PluginName> | ||
<Authors>Eris</Authors> | ||
<Version>3.5.1</Version> | ||
<GameVersion>1.38.0</GameVersion> | ||
<Description> | ||
Visualizes the scores of your hits! Overly complex config options! Numbers? | ||
All the pros use it, except the ones who don't. (But they should.) | ||
</Description> | ||
<ProjectSource>https://github.com/ErisApps/HitScoreVisualizer</ProjectSource> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<ConflictsWith Include="NalulunaFlyingScore" Version="*" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<DependsOn Include="BSIPA" Version="^4.3.5" /> | ||
<DependsOn Include="SiraUtil" Version="^3.1.14" /> | ||
<DependsOn Include="BeatSaberMarkupLanguage" Version="^1.12.4" /> | ||
</ItemGroup> | ||
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<PropertyGroup> | ||
<ImportBSMTTargets>True</ImportBSMTTargets> | ||
<BSMTProjectType>BSIPA</BSMTProjectType> | ||
<GenerateManifest>true</GenerateManifest> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)' != 'Release'"> | ||
<DisableZipRelease>true</DisableZipRelease> | ||
</PropertyGroup> | ||
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</Project> |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<OutputType>Library</OutputType> | ||
<LangVersion>12</LangVersion> | ||
<Nullable>enable</Nullable> | ||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors> | ||
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir> | ||
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir> | ||
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase> | ||
<DebugType>portable</DebugType> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="BeatmapCore"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll</HintPath> | ||
</Reference> | ||
<Reference Include="BeatSaber.ViewSystem"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="BGLib.UnityExtension"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll</HintPath> | ||
</Reference> | ||
<Reference Include="BSML"> | ||
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath> | ||
</Reference> | ||
<Reference Include="DataModels"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath> | ||
</Reference> | ||
<Reference Include="GameplayCore"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Hive.Versioning"> | ||
<HintPath>$(BeatSaberDir)\Libs\Hive.Versioning.dll</HintPath> | ||
</Reference> | ||
<Reference Include="HMLib"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath> | ||
</Reference> | ||
<Reference Include="HMUI"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="IPA.Loader"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Main" Publicize="true"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Newtonsoft.Json"> | ||
<HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath> | ||
</Reference> | ||
<Reference Include="SiraUtil"> | ||
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.TextMeshPro" Publicize="True"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.TextRenderingModule"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Zenject" Publicize="true"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Zenject-usage"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" /> | ||
<None Include="Directory.Build.targets" Condition="Exists('Directory.Build.targets')" /> | ||
<None Include="HitScoreVisualizer.csproj.user" Condition="Exists('HitScoreVisualizer.csproj.user')" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<EmbeddedResource Include="manifest.json" /> | ||
<EmbeddedResource Include="UI\Views\*.bsml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="BeatSaberModdingTools.Tasks" Version="2.0.0-beta4"> | ||
<PrivateAssets>all</PrivateAssets> | ||
<IncludeAssets>build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
</PackageReference> | ||
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2" PrivateAssets="all" /> | ||
</ItemGroup> | ||
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<Import Project="HitScoreVisualizer.csproj.user" Condition="Exists('HitScoreVisualizer.csproj.user')" /> | ||
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<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<LangVersion>latest</LangVersion> | ||
<Nullable>enable</Nullable> | ||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors> | ||
<EnableFrameworkPathOverride>true</EnableFrameworkPathOverride> | ||
<FrameworkPathOverride>$(BeatSaberDir)\Beat Saber_Data\Managed</FrameworkPathOverride> | ||
<MarkPackageReferencesAsExternallyResolved>false</MarkPackageReferencesAsExternallyResolved> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="BeatSaberModdingTools.Tasks" Version="2.0.0-beta7"> | ||
<PrivateAssets>all</PrivateAssets> | ||
<IncludeAssets>build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
</PackageReference> | ||
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2"> | ||
<PrivateAssets>all</PrivateAssets> | ||
</PackageReference> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<EmbeddedResource Include="UI\Views\*.bsml" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" /> | ||
</ItemGroup> | ||
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||
<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="BeatmapCore"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="BeatSaber.ViewSystem"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="BGLib.UnityExtension"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="BSML"> | ||
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="DataModels"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="GameplayCore"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="Hive.Versioning"> | ||
<HintPath>$(BeatSaberDir)\Libs\Hive.Versioning.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="HMLib"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="HMUI"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="IPA.Loader"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="Main" Publicize="true"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="mscorlib"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\mscorlib.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="netstandard"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\netstandard.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="Newtonsoft.Json"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Newtonsoft.Json.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="SiraUtil"> | ||
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="System"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\System.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="System.Core"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\System.Core.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="Unity.TextMeshPro" Publicize="True"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.TextRenderingModule"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="Zenject" Publicize="true"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<Reference Include="Zenject-usage"> | ||
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
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</Project> |
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