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Fix GH runner version for format workflow
Check format #2864: Commit 33cf98b pushed by badlogic
January 7, 2025 07:35 2m 1s 4.2
4.2
January 7, 2025 07:35 2m 1s
Formatting
Check format #2863: Commit 518fe48 pushed by badlogic
January 7, 2025 07:18 17s 4.2
4.2
January 7, 2025 07:18 17s
Formatting
Build spine-ts #829: Commit 518fe48 pushed by badlogic
January 7, 2025 07:18 1m 3s 4.2
4.2
January 7, 2025 07:18 1m 3s
January 5, 2025 11:52 1m 0s
[unity] Fixed compile error on Unity 2017.1 introduced in last commit…
Check format #2861: Commit 2864e32 pushed by HaraldCsaszar
December 20, 2024 21:29 20s 4.2
4.2
December 20, 2024 21:29 20s
[unity] Added Scene Preview to SkeletonMecanim Inspector for Meca…
Check format #2860: Commit 0371e4d pushed by HaraldCsaszar
December 20, 2024 21:12 19s 4.2
4.2
December 20, 2024 21:12 19s
[unity] Fixed InvalidCastException at version upgrade. Closes #2718.
Check format #2859: Commit ee55855 pushed by HaraldCsaszar
December 20, 2024 16:12 18s 4.2
4.2
December 20, 2024 16:12 18s
Add interactivity events.
Build spine-ts #827: Commit 66f7a8a pushed by davidetan
December 20, 2024 14:18 57s ts-webgl-overlay
December 20, 2024 14:18 57s
Add interactivity events.
Check format #2858: Commit 66f7a8a pushed by davidetan
December 20, 2024 14:18 18s ts-webgl-overlay
December 20, 2024 14:18 18s
WIP - Add interactivity events. isdraggable is currently broken.
Build spine-ts #826: Commit 30a2f80 pushed by davidetan
December 19, 2024 17:07 1m 1s ts-webgl-overlay
December 19, 2024 17:07 1m 1s
WIP - Add interactivity events. isdraggable is currently broken.
Check format #2857: Commit 30a2f80 pushed by davidetan
December 19, 2024 17:07 21s ts-webgl-overlay
December 19, 2024 17:07 21s
[unity] Increased version compatibility to Unity 6000.0 (Unity 6).
Check format #2856: Commit aade5d6 pushed by HaraldCsaszar
December 18, 2024 15:30 51s 4.2
4.2
December 18, 2024 15:30 51s
[ts] Release 4.2.70
Check format #2855: Commit 1f0ed75 pushed by davidetan
December 18, 2024 13:30 20s 4.2
4.2
December 18, 2024 13:30 20s
[ts] Release 4.2.70
Build spine-ts #825: Commit 1f0ed75 pushed by davidetan
December 18, 2024 13:30 1m 6s 4.2
4.2
December 18, 2024 13:30 1m 6s
[ts][pixi-v8] Fix: pixi v8 bug in validate renderables (#2717)
Build spine-ts #824: Commit 50e3b40 pushed by davidetan
December 18, 2024 13:23 1m 3s 4.2
4.2
December 18, 2024 13:23 1m 3s
[ts][pixi-v8] Fix: pixi v8 bug in validate renderables (#2717)
Check format #2854: Commit 50e3b40 pushed by davidetan
December 18, 2024 13:23 19s 4.2
4.2
December 18, 2024 13:23 19s
Fix cmakelists (#2716)
Check format #2853: Commit 4fced40 pushed by badlogic
December 18, 2024 12:58 18s 4.2
4.2
December 18, 2024 12:58 18s
[cmake] Add SPINE_SET_COMPILER_FLAGS (#2698)
Check format #2852: Commit 39c9caf pushed by badlogic
December 18, 2024 11:45 20s 4.2
4.2
December 18, 2024 11:45 20s
Build spine-godot GDExtension (All Godot 4.x versions)
Build spine-godot GDExtension (All Godot 4.x versions) #10: Manually run by badlogic
December 17, 2024 16:29 42m 27s 4.2
4.2
December 17, 2024 16:29 42m 27s
Formatting
Check format #2851: Commit c05170d pushed by badlogic
December 17, 2024 16:28 25s 4.2
4.2
December 17, 2024 16:28 25s
Formatting
Build spine-libgdx #388: Commit c05170d pushed by badlogic
December 17, 2024 16:28 35s 4.2
4.2
December 17, 2024 16:28 35s
[godot] Copy extensions file to bin/ in GH workflow
Check format #2850: Commit 09a84f1 pushed by badlogic
December 17, 2024 16:27 22s 4.2
4.2
December 17, 2024 16:27 22s
[unity] Fixed SkeletonGraphicInspector having inconsistent private ac…
Check format #2849: Commit 951a4d7 pushed by HaraldCsaszar
December 17, 2024 15:28 18s 4.2
4.2
December 17, 2024 15:28 18s
ts] Release 4.2.69
Check format #2848: Commit 3514e20 pushed by davidetan
December 14, 2024 22:14 1m 36s 4.2
4.2
December 14, 2024 22:14 1m 36s