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Improve the targeting of the Seraphim Destroyer's anti-torpedo weapon
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Basilisk3 authored Feb 9, 2025
1 parent 7f560a2 commit a683ea0
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5 changes: 4 additions & 1 deletion changelog/snippets/balance.6649.md
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@@ -1,8 +1,11 @@
- (#6649) Nerf the frontal turret of the Seraphim Destroyer, as the unit has proven to be too strong in direct combat with other destroyers. To prevent it from becoming too weak against Tech 2 Torpedo Launchers due to this change, its torpedo defense is buffed in return. This should also make the unit more resilient against sub spam.
- (#6649) Nerf the frontal turret of the Seraphim Destroyer, as the unit has proven to be too strong in direct combat with other destroyers. To prevent it from becoming too weak against Tech 2 Torpedo Launchers due to this change, its torpedo defense is buffed by improving its targeting and reload time. This should also make the unit more resilient against sub spam.

- **Uashavoh: T2 Destroyer (XSS0201):**
- Front Ultrachromatic Beam Generator
- Damage: 50 --> 45
- DPS: 137 --> 123
- Ajellu Anti-Torpedo Defense
- FiringTolerance: 90 --> 180
- MinRadius: 15 --> 5
- Reload: 3.3s --> 3.0s
- `UseFiringSolutionInsteadOfAimBone`: `false` --> `true`
5 changes: 3 additions & 2 deletions units/XSS0201/XSS0201_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -378,11 +378,11 @@ UnitBlueprint{
Sub = "Water",
Water = "Water",
},
FiringTolerance = 90,
FiringTolerance = 180,
Label = "AntiTorpedo",
LeadTarget = false,
MaxRadius = 45,
MinRadius = 15,
MinRadius = 5,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 80,
Expand Down Expand Up @@ -418,6 +418,7 @@ UnitBlueprint{
TurretYawRange = 360,
TurretYawSpeed = 360,
Turreted = true,
UseFiringSolutionInsteadOfAimBone = true,
WeaponCategory = "Defense",
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
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