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Fix GuardScanRadius for SACUs not matching upgraded gun range (#6604)
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lL1l1 authored Feb 2, 2025
1 parent 3c08c25 commit e8161d5
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1 change: 1 addition & 0 deletions changelog/snippets/fix.6604.md
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- (#6604) Fix SACUs with gun range upgrades not stopping at max range when on an attack move order due to insufficient `GuardScanRadius`.
2 changes: 1 addition & 1 deletion units/UAL0301/UAL0301_unit.bp
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@@ -1,6 +1,6 @@
UnitBlueprint{
Description = "<LOC ual0301_desc>Support Armored Command Unit",
AI = { GuardScanRadius = 26 },
AI = { GuardScanRadius = 44 },
Audio = {
CaptureLoop = Sound { Bank = 'UAL', Cue = 'UAL0301_Capture_Loop', LodCutoff = 'UnitMove_LodCutoff' },
CommanderArrival = Sound { Bank = 'UAL', Cue = 'UAL0001_Gate_In', LodCutoff = 'UnitMove_LodCutoff' },
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2 changes: 1 addition & 1 deletion units/UEL0301/UEL0301_unit.bp
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@@ -1,7 +1,7 @@
UnitBlueprint{
Description = "<LOC uel0301_desc>Support Armored Command Unit",
AI = {
GuardScanRadius = 26,
GuardScanRadius = 39,
TargetBones = {
"UEL0301",
"Head",
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2 changes: 1 addition & 1 deletion units/URL0301/URL0301_unit.bp
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@@ -1,7 +1,7 @@
UnitBlueprint{
Description = "<LOC url0301_desc>Support Armored Command Unit",
AI = {
GuardScanRadius = 26,
GuardScanRadius = 39,
TargetBones = {
"Torso",
"Head",
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2 changes: 1 addition & 1 deletion units/XSL0301/XSL0301_unit.bp
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@@ -1,7 +1,7 @@
UnitBlueprint{
Description = "<LOC xsl0301_desc>Support Armored Command Unit",
AI = {
GuardScanRadius = 26,
GuardScanRadius = 39,
InitialAutoMode = true,
},
Audio = {
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