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Nerf the Seraphim T3 Subhunter and make larger formations of it less oppressive pt. 2 #6584

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15 changes: 15 additions & 0 deletions changelog/snippets/balance.6584.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
- (#6584) Further rebalance various stats of the Seraphim Tech 3 Submarine Hunter to make it less oppressive. The overall aim of these changes is to allow for more counterplay against it, especially with Destroyers and Tech 2 Submarines. This PR is a continuation of #5895, which was a step in the right direction but ultimately did not nerf the unit enough.

- **Yathsou: T3 Submarine Hunter (XSS0304):**
- Physics
- MaxAcceleration: 6 --> 5.5
- MaxBrake: 6 --> 5.5
- MaxSpeed: 5 --> 4.6
- MaxSpeedReverse: 5 --> 4.6
- MaxSteerForce: 5 --> 4.6
- Uall Cavitation Torpedo
- Damage: 380 --> 375
- RateOfFire: 10/45 --> 10/50
- DPS: 338 --> 300
- MuzzleSalvoDelay: 1.0 --> 1.1
- FiringTolerance: 2000 --> 180
18 changes: 9 additions & 9 deletions units/XSS0304/XSS0304_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -176,11 +176,11 @@ UnitBlueprint{
CatchUpAcc = 10,
DragCoefficient = 0.2,
Elevation = -1.5,
MaxAcceleration = 6,
MaxBrake = 6,
MaxSpeed = 5,
MaxSpeedReverse = 5,
MaxSteerForce = 5,
MaxAcceleration = 5.5,
MaxBrake = 5.5,
MaxSpeed = 4.6,
MaxSpeedReverse = 4.6,
MaxSteerForce = 4.6,
MeshExtentsX = 0.6,
MeshExtentsY = 0.65,
MeshExtentsZ = 2.5,
Expand Down Expand Up @@ -213,17 +213,17 @@ UnitBlueprint{
},
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
Damage = 380,
Damage = 375,
DamageType = "Normal",
DisplayName = "Uall Cavitation Torpedo",
FireTargetLayerCapsTable = {
Sub = "Seabed|Sub|Water",
Water = "Seabed|Sub|Water",
},
FiringTolerance = 2000,
FiringTolerance = 180,
Label = "TorpedoFront",
MaxRadius = 65,
MuzzleSalvoDelay = 1,
MuzzleSalvoDelay = 1.1,
MuzzleSalvoSize = 4,
MuzzleVelocity = 10,
ProjectileId = "/projectiles/SANUallCavitationTorpedo04/SANUallCavitationTorpedo04_proj.bp",
Expand All @@ -246,7 +246,7 @@ UnitBlueprint{
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_AntiNavy",
RateOfFire = 10/45, --10/integer interval in ticks
RateOfFire = 10/50, --10/integer interval in ticks
SlavedToBody = true,
SlavedToBodyArcRange = 10,
TargetPriorities = {
Expand Down
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