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The information dump sent to the client after it logs in includes friends and foes (`social` message) and currently hosted / running games. Sending the `social` message first means friend/foe information will be available for the client so it can use it for coloring the hosted game display. Making this trivial change on the server avoids adding complex logic to the client to update the display of games after social information is received or holding back the display of games completely until that point.
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