Make singleplayer player swap characters if their character is removed #15265
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Fixes #15264
AddEntityToRemoveQueue now automatically calls "SelectNextCharacter" if the entity being removed is the player's currently controlled crew member in singleplayer as to not put them in spectator mode
Moved "AddEntityToRemoveQueue" call on husk infection's "CreateAIHusk" function to the end of the function to not interfere with "controlhusk"'s functionality in singleplayer
Demonstration: https://youtu.be/x2r389_srfc