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Merge pull request #104 from 11jo/master
Update the french translation for the last additions.
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@0 = "Coup de pied circulaire" |
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@0 = "Enchaînement" |
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@0 = "Roulé-boulé : Le personnage ne subit que la moitié des dégâts." |
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@0 = "Grâce divine" | ||
@1 = "Sombre bénédiction" |
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@0 = "Deux-armes" |
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@0 = "Intrépide" |
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@0 = "Œil de lynx" |
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@0 = "Armure ou armure lourde équipée" |
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@0 = "Créatures planaires repoussées" | ||
@1 = "Créatures planaires converties" |
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@0 = "Sous l'effet d'une potion" | ||
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@1 = "La potion que vous venez de boire vous retourne les tripes... Votre Force et votre Dextérité diminuent de 1 point de manière permanente." [choke] | ||
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@2 = "La potion que vous venez d'avaler vous fait régurgiter... Tous les effets bénéfiques des potions absorbées précédemment ont été annulés" [choke] | ||
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@3 = "Cette potion ne semble avoir eu aucun effet..." [eff_m10] | ||
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@4 = "%value% : Les effets de cette potion sont réduits de 50 %" [eff_m29] | ||
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@5 = "%value% : Les effets de cette potion sont augmentés de 50 %" [eff_hand] | ||
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@6 = "%value% : Les effets de cette potion sont multipliés par deux ou dureront de manière permanente" [eff_hand] |
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@0 = "Tolérance aux poisons" |
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@0 = "ARCHER : Maître au tir à l'arc, il est capable de réussir les tirs les plus précis et les plus difficiles. Mais pour devenir aussi efficace avec un arc, il doit négliger certaines capacités de port d'armure et de maniement des armes de mêlée. | ||
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Avantages : | ||
– Bonus de 1 aux jets d'attaque et de dégâts avec les arcs tous les 3 niveaux d'expérience. | ||
– Peut atteindre la grande maîtrise (5 étoiles) dans les arcs courts et les arcs longs. | ||
– Peut utiliser la capacité « Tir ajusté » (avec les arcs). | ||
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TIR AJUSTÉ : Cette capacité donne à l'archer la possibilité de blesser ses adversaires aux bras et aux jambes. | ||
- Les Tirs ajustés sont effectués avec un malus de 4 au TAC0. | ||
- Un Tir ajusté réussi au niveau des jambes inflige un malus cumulatif de 2 à la dextérité et réduit de 20 % la vitesse de déplacement. | ||
- Un Tir ajusté réussi au niveau des bras inflige un malus cumulatif de 2 au TAC0. | ||
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– Gagne la capacité passive « À bout portant ». | ||
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À BOUT PORTANT : Lorsqu'il utilise un arc. L'archer n'écope plus d'une pénalité de 8 à son TAC0 dans les combats en mêlée. | ||
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Désavantages : | ||
- Peut porter uniquement une armure de cuir, une besantine ou une armure de peau. | ||
- Ne peut être que compétent (une étoile) dans le maniement des armes de mêlée. | ||
- Ne peut utiliser « Charme-animal »." | ||
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/* | ||
TIR AJUSTÉ : Toute attaque à distance effectuée dans les 10 secondes qui suivent a les effets cumulatifs suivants (en plus des dégâts normaux) en fonction du niveau d'expérience de l'archer : | ||
Niveau 4 : La cible subit un malus de 1 au TAC0 pendant 20 secondes. | ||
Niveau 8 : La cible subit un malus de 1 aux jets de sauvegarde contre les sorts pendant 15 secondes. | ||
Niveau 12 : La cible subit un malus de 1 à la Force pendant 10 secondes. | ||
Niveau 16 : La cible subit 2 points de dégâts perforants supplémentaires. | ||
*/ | ||
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@1 = "Tir ajusté (Aux bras)" | ||
@2 = "Tir ajusté (Aux bras) | ||
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Un Tir ajusté réussi au niveau des bras inflige un malus cumulatif de 2 au TAC0" | ||
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@3 = "Tir ajusté (Aux jambes)" | ||
@4 = "Tir ajusté (Aux jambes) | ||
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Un Tir ajusté réussi au niveau des jambes inflige un malus cumulatif de 2 à la dextérité et réduit de 20 % la vitesse de déplacement." | ||
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@100 = "La créature sélectionnée est hors de portée" | ||
@101 = "Modification du TAC0 " | ||
@102 = "Modification de la Dextérité" | ||
@103 = "Cette capacité ne peut être utilisée qu'avec les arcs." | ||
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@200 = "Le personnage ne peut pas effectuer plus d'une action par round" | ||
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@300 = "Le personnage ne peut pas utiliser cette capacité avec des munitions effectives sur une zone." | ||
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@400 = "Insensible aux effets du Tir ajusté" |
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@0 = "Attaque sournoise" |
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//@0 = "It can only be cast by good-aligned characters" | ||
//@1 = "It can only be cast by evil-aligned characters" | ||
@0 = "Le personnage doit avoir mémorisé au moins un sort de niveau %i% pour le lancer spontanément." |
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@0 = "Fine lame" |
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