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Move Drawers into editor folder
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GlassToeStudio committed Apr 3, 2019
1 parent 30f3fe0 commit 22f4cfe
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Showing 9 changed files with 18 additions and 7 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -35,3 +35,4 @@ sysinfo.txt
*.apk
*.unitypackage
.vscode/
/Images
8 changes: 8 additions & 0 deletions Assets/CustomMethodButton/Editor.meta

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6 changes: 3 additions & 3 deletions ProjectSettings/EditorBuildSettings.asset
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Expand Up @@ -5,7 +5,7 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
- enabled: 0
path:
guid: 00000000000000000000000000000000
m_configObjects: {}
2 changes: 2 additions & 0 deletions ProjectSettings/GraphicsSettings.asset
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Expand Up @@ -31,6 +31,8 @@ GraphicsSettings:
m_AlwaysIncludedShaders:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
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6 changes: 3 additions & 3 deletions ProjectSettings/ProjectSettings.asset
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Expand Up @@ -66,18 +66,18 @@ PlayerSettings:
androidBlitType: 0
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
runInBackground: 0
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
usePlayerLog: 0
bakeCollisionMeshes: 0
forceSingleInstance: 0
resizableWindow: 0
resizableWindow: 1
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 0
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2 changes: 1 addition & 1 deletion ProjectSettings/UnityConnectSettings.asset
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Expand Up @@ -3,7 +3,7 @@
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
m_Enabled: 0
m_Enabled: 1
m_TestMode: 0
m_TestEventUrl:
m_TestConfigUrl:
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