Skip to content

Commit

Permalink
Add files via upload
Browse files Browse the repository at this point in the history
  • Loading branch information
Jonyboylovespie authored Apr 8, 2024
1 parent b0a0627 commit 176dd91
Show file tree
Hide file tree
Showing 3 changed files with 11 additions and 105 deletions.
1 change: 0 additions & 1 deletion MilitaryParagons.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using BTD_Mod_Helper;
Expand Down
111 changes: 9 additions & 102 deletions MilitaryParagons.csproj
Original file line number Diff line number Diff line change
@@ -1,107 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{561A9956-B233-4A83-87E5-D886071BC206}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>MilitaryParagons</RootNamespace>
<LangVersion>10</LangVersion>
<Configurations>Debug;Release</Configurations>
<Nullable>enable</Nullable>
<AssemblyName>MilitaryParagons</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Compile Include="MilitaryParagons.cs" />
<Compile Include="ModHelperData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Displays\DartlingGunnerParagonDisplays\RayOfMAD_Portrait.png" />
<EmbeddedResource Include="Displays\DartlingGunnerParagonDisplays\RayOfMADProj_Display.png" />
<EmbeddedResource Include="Displays\DartlingGunnerParagonDisplays\RayOfMAD_Icon.png" />
<EmbeddedResource Include="Displays\DartlingGunnerParagonDisplays\RayOfMAD_Display.png" />
<EmbeddedResource Include="Displays\HeliPilotParagonDisplays\ApacheCommander_Display.png" />
<EmbeddedResource Include="Displays\HeliPilotParagonDisplays\ApacheCommander_Icon.png" />
<EmbeddedResource Include="Displays\HeliPilotParagonDisplays\ApacheCommander_Portrait.png" />
<EmbeddedResource Include="Displays\MonkeySubParagonDisplays\FirstStrikeCommander_Display.png" />
<EmbeddedResource Include="Displays\MonkeySubParagonDisplays\FirstStrikeCommander_Icon.png" />
<EmbeddedResource Include="Displays\MonkeySubParagonDisplays\FirstStrikeCommander_Portrait.png" />
<EmbeddedResource Include="Displays\MortarMonkeyParagonDisplays\BlooncinerationAwe_Display.png" />
<EmbeddedResource Include="Displays\MortarMonkeyParagonDisplays\BlooncinerationAwe_Icon.png" />
<EmbeddedResource Include="Displays\MortarMonkeyParagonDisplays\BlooncinerationAwe_Portrait.png" />
<EmbeddedResource Include="Displays\SniperMonkeyParagonDisplays\EliteMOABCrippler_Display.png" />
<EmbeddedResource Include="Displays\SniperMonkeyParagonDisplays\EliteMOABCrippler_Icon.png" />
<EmbeddedResource Include="Displays\SniperMonkeyParagonDisplays\EliteMOABCrippler_Portrait.png" />
<EmbeddedResource Include="Icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Btd6ModHelper, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods\Btd6ModHelper.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime, Version=1.4.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="MelonLoader, Version=0.6.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net35\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetDir)$(TargetFileName)" "C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods" /y</PostBuildEvent>
<LangVersion>latest</LangVersion>
<Optimize>False</Optimize>
<DebugType>embedded</DebugType>
</PropertyGroup>

<Import Project="..\btd6.targets" />
</Project>
4 changes: 2 additions & 2 deletions ModHelperData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@
{
public static class ModHelperData
{
public const string WorksOnVersion = "41.0";
public const string Version = "1.0.8";
public const string WorksOnVersion = "42.0";
public const string Version = "1.0.9";
public const string Name = "Military Paragons";
public const string Description =
"This mod adds paragons for all of the military towers.<br><br>This is originally Greenphx's mod, I have just fixed it to work in the newer BTD6 versions and added new features.";
Expand Down

0 comments on commit 176dd91

Please sign in to comment.