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Jonyboylovespie authored Feb 2, 2024
1 parent c8d6d40 commit 26acf1f
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17 changes: 17 additions & 0 deletions Display.cs
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using Assets.Scripts.Models.Towers;
using Assets.Scripts.Unity.Display;
using BTD_Mod_Helper.Api.Display;

namespace Displays
{
public class Display : ModTowerDisplay<BananaFarmParagon.Paragon>
{
public override string BaseDisplay => GetDisplay(TowerType.BananaFarm, 4, 0, 0);
public override bool UseForTower(int[] tiers)
{ return IsParagon(tiers); }
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshTexture(node, "texture1");
}
}
}
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