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Jonyboylovespie authored Dec 27, 2022
1 parent 5893b0d commit f7301a4
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Showing 3 changed files with 30 additions and 23 deletions.
33 changes: 17 additions & 16 deletions MilitaryParagons.cs
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using Assets.Scripts.Models.Towers;
using Assets.Scripts.Models.Towers.Behaviors;
using Assets.Scripts.Models.Towers.Projectiles.Behaviors;
using Assets.Scripts.Models.Towers.Weapons.Behaviors;
using Assets.Scripts.Unity;
using Assets.Scripts.Unity.Display;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Display;
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using MelonLoader;
using ModHelperData = MilitaryParagons.ModHelperData;
using BTD_Mod_Helper.Api.ModOptions;
using Assets.Scripts.Unity.UI_New.Popups;
using Assets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Assets.Scripts.Models.Towers.Projectiles;
using Assets.Scripts.Models.Towers.Weapons;
using Assets.Scripts.Models.Towers.Filters;
using Assets.Scripts.Models.GenericBehaviors;
using Assets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Assets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Unity.UI_New.Popups;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using System.Linq;
using UnityEngine;
using BTD_Mod_Helper.Api.Data;
using BTD_Mod_Helper.Api.Components;
using Assets.Scripts.Models.Towers.Mods;
using Assets.Scripts.Models;
using Il2CppAssets.Scripts.Models.Towers.Mods;
using Il2CppAssets.Scripts.Models;
using BTD_Mod_Helper.Api.Helpers;
using Il2Cpp;

[assembly: MelonInfo(typeof(MilitaryParagons.Main), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
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17 changes: 11 additions & 6 deletions MilitaryParagons.csproj
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Expand Up @@ -68,31 +68,36 @@
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Btd6ModHelper, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods\Btd6ModHelper.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<Reference Include="Il2CppInterop.Runtime, Version=1.4.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="MelonLoader, Version=0.5.5.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="MelonLoader, Version=0.6.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net35\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Unity.ResourceManager.dll</HintPath>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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3 changes: 2 additions & 1 deletion ModHelperData.cs
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Expand Up @@ -2,7 +2,8 @@
{
public static class ModHelperData
{
public const string Version = "1.0.3";
public const string WorksOnVersion = "34.3";
public const string Version = "1.0.4";
public const string Name = "Military Paragons";
public const string Description =
"This mod adds paragons for all of the military towers, and adds OP versions to each, toggleable in mod settings. You can also change the price of each paragon in mod settings.<br><br>This is originally Greenphx's mod, I have just fixed it to work in the newer BTD6 versions and added new features.";
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