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clarify differences between templates in quickstart
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loukylor committed Sep 12, 2023
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First, you will need to create a new project. Unity versions require different project templates:<br>
- Any `Il2Cpp` game:
- Template: Class Library
- Framework: .NET 6.0
- Template: `Class Library`
- Framework: `.NET 6.0`
- `Mono` game after or on `Unity 2021.2`:
- Template: Class Library
- Framework: .NET Standard 2.1
- Template: `Class Library`
- Framework: `.NET Standard 2.1`
- `Mono` game after or on `Unity 2018.1`:
- Template: Class Library (.NET Framework)
- Framework: .NET Framework 4.7.2
- Template: `Class Library (.NET Framework)`
- Framework: `.NET Framework 4.7.2`
- `Mono` game after or on `Unity 2017.1`:
- Template: Class Library (.NET Framework)
- Framework: .NET Framework 3.5 or 4.7.2 (depending on the game)
- Template: `Class Library (.NET Framework)`
- Framework: `.NET Framework 3.5` or `.NET Framework 4.7.2` (depending on the game)
- Any other version:
- Tempalte: class Library (.NET Framework)
- Framework: .NET Framework 3.5
- Tempalte: `Class Library (.NET Framework)`
- Framework: `.NET Framework 3.5`

?> Please note that `Class Library` and `Class Library (.NET Framework)` are different templates.

Doing so will create a new empty cs file, called `Class1`. This will be our mod main class.<br>
I'll rename it `MyMod`. You can change it to whatever you would like though.
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