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Liquid Galaxy is a cluster of computers running Google Earth to create an immersive experience. It started as a Google 20% project, and just kept growing!
We built Liquid Galaxy installations in Google offices across the globe, and brought them to over a dozen different conferences. People liked it so much that we decided to share it.
The latest public versions of Google Earth for Linux, Mac and Windows all include the features that make Liquid Galaxy work. This site documents how to use them, and all the supporting scripts and configuration files we use. We even put up the plans for our custom frame.
- QuickStart guide for using view synchronization
- The complete Liquid Galaxy HOWTO
- Using the 3Dconnexion SpaceNavigator with Google Earth in Linux
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Mechanical Design for our custom-built frame
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Where to buy pre-built Liquid Galaxy components and support
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Gallery of Liquid Galaxy installations, news coverage and events
- Liquid Galaxy on Google+
Here is our Google Summer of Code 2016 Ideas Page.
Summer of Code student projects for 2015:
- Julio Bondia - FAED Display
- Nicholas Verstegen - Panorama Database
- Ying Nie - Baidu Street View
- Marc Solé Farré - View Your Data
- Rafael Duran - Android Point-of-Interest Controller
- Revanth NR - Stellarium
In 2014 we hosted five Summer of Code student projects:
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Zhuming Hao, Chinese Street View for the Peruse-a-Rue application.
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Carlos de Dios Felis, video conferencing with multi-parties on Liquid Galaxy.
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Marc Gonzalez Capdevila, dynamic activities with Interactive Spaces toolkit.
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Adnan Zahid, multi-screen web-browsing experience.
- Ismael Arroyo, benchmarking system performance.
In 2013 we hosted four Google Summer of Code students:
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Mihai and Randy worked on multi-screen video conferencing for Liquid Galaxy.
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Joan had a project for accessing OpenDAI geospatial data.
- Ismael worked on benchmarking and performance metrics for Liquid Galaxy systems.
In 2012 we hosted three Google Summer of Code students:
- Babak worked on code to allow a Microsoft Kinect to control navigation on Google Earth
- Paul further developed ClusterGL for immersive OpenGL applications
- Zhumin worked on implementing Liquid Galaxy synchronization with Javascript
We are proud to have hosted three 2011 Google Summer of Code students: