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Canvas Clock Using JS
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araa12 authored Oct 9, 2022
1 parent 4a6c33a commit 510d657
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109 changes: 109 additions & 0 deletions JavaScript/index.html
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<!DOCTYPE html>
<html>
<body>


<div style="text-align: center;">

<canvas id="canvas" width="600" height="600"
style="background-color:#FFFF">


</canvas>
</div>

<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.90
setInterval(drawClock, 1000);

drawClock();

function drawClock() {

drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius)

}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2 * Math.PI);
///Clock Face Backgroudn
ctx.fillStyle = '#FFE4C4';
ctx.fill();
grad = ctx.createRadialGradient(0, 0, radius * 8, 0, 0, radius * 1.05);

grad.addColorStop(0, '#FF0000');
grad.addColorStop(0.5, '#2596be');
//Border Style
grad.addColorStop(1, '#F08080');
ctx.strokeStyle = grad;
ctx.lineWidth = radius * 0.02;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);

//Numbers Style
ctx.fillStyle = '#2596be';
ctx.fill();
}


function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius * 0.15 + "px arial";
ctx.textBaseline = "middle";
ctx.textAlign = "center";
for (num = 1; num < 13; num++) {
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius * 0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius * 0.85);
ctx.rotate(-ang);
}
}


function drawTime(ctx, radius) {
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour = hour % 12;
hour = (hour * Math.PI / 6) + (minute * Math.PI / (6 * 60)) + (second * Math.PI / (360 * 60));
drawHand(ctx, hour, radius * 0.5, radius * 0.07);
//minute
minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
drawHand(ctx, minute, radius * 0.8, radius * 0.07);
// second
second = (second * Math.PI / 30);
drawHand(ctx, second, radius * 0.9, radius * 0.02);
}


function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0, 0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>


</body>
</html>

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