SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.
Development is focused on version 3 in the master
branch.
No more features are planned for the 2.x release series.
The easiest way to get started with SFML is our CMake-based project template. This template will automatically download and build SFML alongside your own application. Read the README for full instructions on how to use it.
- You can get the latest official release on SFML's website.
- You can also get the source code of the current development version from the Git repository.
- Alternatively, you can get the latest snapshot / artifact builds from the artifacts storage.
Follow the instructions of the tutorials, there is one for each platform/compiler that SFML supports.
There are several places to learn SFML:
- The official tutorials
- The online API documentation
- The community wiki
Here are some useful community links:
SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines.
- Laurent Gomila ([email protected])
- Marco Antognini ([email protected])
- binary1248 ([email protected])
- Lukas Dürrenberger ([email protected])
- Jonathan De Wachter ([email protected])
- Jan Haller ([email protected])
- Mario Liebisch ([email protected])
- Stefan Schindler ([email protected])
- Artur Moreira ([email protected])
- Vittorio Romeo ([email protected])
- Chris Thrasher ([email protected])
- And many other members of the SFML community
The SFML libraries and source code are distributed under the zlib/libpng license. See license.md. External libraries used by SFML are distributed under their own licenses.
In short, SFML is free for any use (commercial or personal, proprietary or open-source). You can use SFML in your project without any restriction. You can even omit to mention that you use SFML -- although it would be appreciated.
- stb_image and stb_image_write are public domain
- freetype is under the FreeType license or the GPL license
- libogg is under the BSD license
- libvorbis is under the BSD license
- libflac is under the BSD license
- minimp3 is under the CC0 license
- miniaudio is public domain or under the MIT No Attribution license