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[+] TouchToButtonInput On Aquamai (#58)
Co-authored-by: Clansty <[email protected]>
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using HarmonyLib; | ||
using Manager; | ||
using Process; | ||
using static Manager.InputManager; | ||
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namespace AquaMai.UX; | ||
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public class TouchToButtonInput | ||
{ | ||
private static bool _isPlaying = false; | ||
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[HarmonyPostfix] | ||
[HarmonyPatch(typeof(GameProcess),"OnUpdate")] | ||
public static void OnUpdate(GameProcess __instance) | ||
{ | ||
var notesManager = new NotesManager(); | ||
_isPlaying = notesManager.IsPlaying(); | ||
} | ||
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[HarmonyPostfix] | ||
[HarmonyPatch(typeof(Manager.InputManager), "GetButtonDown")] | ||
public static void GetButtonDown(ref bool __result, int monitorId, ButtonSetting button) | ||
{ | ||
if (_isPlaying || __result) return; | ||
if (button.ToString().StartsWith("Button")) | ||
{ | ||
__result = GetTouchPanelAreaDown(monitorId, (TouchPanelArea)button); | ||
} | ||
else if (button.ToString().Equals("Select")) | ||
{ | ||
__result = GetTouchPanelAreaLongPush(monitorId, TouchPanelArea.C1, 500L) || GetTouchPanelAreaLongPush(monitorId, TouchPanelArea.C2, 500L); | ||
} | ||
} | ||
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[HarmonyPostfix] | ||
[HarmonyPatch(typeof(Manager.InputManager), "GetButtonPush")] | ||
public static void GetButtonPush(ref bool __result, int monitorId, ButtonSetting button) | ||
{ | ||
if (_isPlaying || __result) return; | ||
if (button.ToString().StartsWith("Button")) __result = GetTouchPanelAreaPush(monitorId, (TouchPanelArea)button); | ||
} | ||
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[HarmonyPostfix] | ||
[HarmonyPatch(typeof(Manager.InputManager), "GetButtonLongPush")] | ||
public static void GetButtonLongPush(ref bool __result, int monitorId, ButtonSetting button, long msec) | ||
{ | ||
if (_isPlaying || __result) return; | ||
if (button.ToString().StartsWith("Button")) __result = GetTouchPanelAreaLongPush(monitorId, (TouchPanelArea)button, msec); | ||
} | ||
} |