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Validation Set 3
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annmariehitchcock committed Jul 15, 2022
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4 changes: 2 additions & 2 deletions enthusiast-guide/troubleshooting-windows-mixed-reality.md
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Expand Up @@ -26,14 +26,14 @@ For answers on your developer questions from the community developer ecosystem,

### Post a question on Reddit
<div class='icon is-large'>
<img alt='Reddit' src='https://docs.microsoft.com/media/logos/logo_reddit.svg'>
<img alt='Reddit' src='/media/logos/logo_reddit.svg'>
</div><br/>

- [Windows Mixed Reality on Reddit](https://www.reddit.com/r/WindowsMR/)

### Post a question on Stack Overflow
<div class='icon is-large'>
<img alt='Stack Overflow' src='https://docs.microsoft.com/media/logos/logo_stackoverflow.svg'>
<img alt='Stack Overflow' src='/media/logos/logo_stackoverflow.svg'>
</div><br/>

- [Windows Mixed Reality on Stack Overflow](https://stackoverflow.com/questions/tagged/windows-mixed-reality)
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2 changes: 1 addition & 1 deletion mixed-reality-docs/mr-dev-docs/CONTRIBUTING.md
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Expand Up @@ -159,7 +159,7 @@ While editing in GitHub via a web browser, you can select the **Preview** tab ne
>[!NOTE]
>Previewing your changes on review.docs.microsoft.com is only available to Microsoft employees

Microsoft employees: once your contributions have been merged into the 'main' branch, you can review the content before it goes public at https://review.docs.microsoft.com/windows/mixed-reality?branch=main. Find your article using the table of contents in the left column.
Microsoft employees: once your contributions have been merged into the 'main' branch, you can review the content before it goes public at /windows/mixed-reality?branch=main. Find your article using the table of contents in the left column.

## Editing in the browser vs. editing with a desktop client

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Expand Up @@ -28,7 +28,7 @@ Head-gaze and dwell is great in scenarios where a person's hands are busy with o
<tr>
<td><strong>Input model</strong></td>
<td><a href="/hololens/hololens1-hardware"><strong>HoloLens (1st gen)</strong></a></td>
<td><a href="https://docs.microsoft.com/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/windows/mixed-reality/enthusiast-guide/immersive-headset-hardware-details"><strong>Immersive headsets</strong></a></td>
</tr>
<tr>
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2 changes: 1 addition & 1 deletion mixed-reality-docs/mr-dev-docs/design/gaze-and-dwell.md
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Expand Up @@ -36,7 +36,7 @@ Gaze and dwell allows the person using the HoloLens to confidently navigate thei
<tr>
<td><strong>Input model</strong></td>
<td><a href="/hololens/hololens1-hardware"><strong>HoloLens (1st gen)</strong></a></td>
<td><a href="https://docs.microsoft.com/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/windows/mixed-reality/enthusiast-guide/immersive-headset-hardware-details"><strong>Immersive headsets</strong></a></td>
</tr>
<tr>
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Expand Up @@ -32,7 +32,7 @@ This topic uses code from the [HolographicSpatialMapping](https://github.com/Mic
<tr>
<td><strong>Feature</strong></td>
<td><a href="/hololens/hololens1-hardware"><strong>HoloLens (1st gen)</strong></a></td>
<td><a href="https://docs.microsoft.com/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/windows/mixed-reality/enthusiast-guide/immersive-headset-hardware-details"><strong>Immersive headsets</strong></a></td>
</tr>
<tr>
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Expand Up @@ -50,7 +50,7 @@ It’s a little more complicated if you need to add a NuGet package with WinRT s

Windows SDK dlls from the previous section are handled by the OS. NuGet’s dlls must be managed by the code in your module. We recommend adding code to download them, copying into binaries folder, and load into the process memory at the module startup.

At the first step, you should add a packages.config (https://docs.microsoft.com/nuget/reference/packages-config) into the root folder of your module. There you should add all packages you want to download, including all their dependencies. Here I added Microsoft.MixedReality.QR as a primary payload and two others as dependencies to it. The format of that file is same as in Visual Studio:
At the first step, you should add a packages.config (/nuget/reference/packages-config) into the root folder of your module. There you should add all packages you want to download, including all their dependencies. Here I added Microsoft.MixedReality.QR as a primary payload and two others as dependencies to it. The format of that file is same as in Visual Studio:

```xml
<?xml version="1.0" encoding="utf-8"?>
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12 changes: 6 additions & 6 deletions mixed-reality-docs/mr-dev-docs/out-of-scope/news.md
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Expand Up @@ -27,22 +27,22 @@ As promised, we are excited to share more mixed reality goodness with you! We’
<tr>
<td><b>Porting Guides</b> <br>1. HoloToolKit (HTK)/Mixed Reality Toolkit (MRTK) to MRTK Version 2
<br>2. HoloLens (1st gen) to HoloLens 2 (x86 to ARM, interaction and design recommendations)
</td></td><td>May 2019</td><td> <ul><li><a href=https://docs.microsoft.com/windows/mixed-reality/mrtk-porting-guide>Getting your existing application ready for HoloLens 2</a><li><a href=/windows/mixed-reality/mrtk-unity/updates-deployment/htk-to-mrtk-porting-guide>HoloToolKit to MRTK APIs</a></td>
</td></td><td>May 2019</td><td> <ul><li><a href=/windows/mixed-reality/mrtk-porting-guide>Getting your existing application ready for HoloLens 2</a><li><a href=/windows/mixed-reality/mrtk-unity/updates-deployment/htk-to-mrtk-porting-guide>HoloToolKit to MRTK APIs</a></td>
</tr>
<tr>
<td>Monthly open source developer modules (Tutorials/Sample apps)</td><td>June 2019</td><td> <ul><li><a href=https://docs.microsoft.com/windows/mixed-reality/mrlearning-base-ch1>MR learning base module</a><li><a href=https://docs.microsoft.com/windows/mixed-reality/mrlearning-asa-ch1>Azure Spatial Anchors tutorials</a><li><a href=https://docs.microsoft.com/windows/mixed-reality/mrlearning-speechsdk-ch1>Azure Speech Services tutorials</a><li><a href=https://docs.microsoft.com/windows/mixed-reality/mrlearning-sharing(photon)-ch1>Multi-user capabilities tutorials</a></td>
<td>Monthly open source developer modules (Tutorials/Sample apps)</td><td>June 2019</td><td> <ul><li><a href=/windows/mixed-reality/mrlearning-base-ch1>MR learning base module</a><li><a href=/windows/mixed-reality/mrlearning-asa-ch1>Azure Spatial Anchors tutorials</a><li><a href=/windows/mixed-reality/mrlearning-speechsdk-ch1>Azure Speech Services tutorials</a><li><a href=/windows/mixed-reality/mrlearning-sharing(photon)-ch1>Multi-user capabilities tutorials</a></td>
</tr>
<tr>
<td>MRTK for HoloLens 2</td><td>October 2019</td><td> <ul><li><a href=/windows/mixed-reality/mrtk-unity>MRTK docs</a><li><a href=https://github.com/Microsoft/MixedRealityToolkit-Unity/releases>MRTK release 2.1.0</a><li><a href=https://docs.microsoft.com/windows/mixed-reality/mrtk-getting-started>Getting started with MRTK v2</a></td>
<td>MRTK for HoloLens 2</td><td>October 2019</td><td> <ul><li><a href=/windows/mixed-reality/mrtk-unity>MRTK docs</a><li><a href=https://github.com/Microsoft/MixedRealityToolkit-Unity/releases>MRTK release 2.1.0</a><li><a href=/windows/mixed-reality/mrtk-getting-started>Getting started with MRTK v2</a></td>
</tr>
<tr>
<td>Multi-user app utilities</td><td>October 2019</td><td> <ul><li><a href=https://docs.microsoft.com/windows/mixed-reality/spectator-view>SpectatorView for demos</a><li><a href=https://github.com/microsoft/MixedReality-WebRTC>WebRTC optimized for HoloLens</a>></td>
<td>Multi-user app utilities</td><td>October 2019</td><td> <ul><li><a href=/windows/mixed-reality/spectator-view>SpectatorView for demos</a><li><a href=https://github.com/microsoft/MixedReality-WebRTC>WebRTC optimized for HoloLens</a>></td>
</tr>
<tr>
<td>Design and development guidance for HoloLens 2</td><td>October 2019</td><td> <ul><li><a href=https://docs.microsoft.com/windows/mixed-reality/>Mixed reality overview</a><li><a href=https://docs.microsoft.com/windows/mixed-reality/design>Designing and prototyping</a><li><a href=https://docs.microsoft.com/windows/mixed-reality/development>Developer tools and architecture</a></td>
<td>Design and development guidance for HoloLens 2</td><td>October 2019</td><td> <ul><li><a href=/windows/mixed-reality/>Mixed reality overview</a><li><a href=/windows/mixed-reality/design>Designing and prototyping</a><li><a href=/windows/mixed-reality/development>Developer tools and architecture</a></td>
</tr>
<tr>
<td>New information on Unreal</td><td>October 2019</td><td> <ul><li><a href=https://docs.microsoft.com/windows/mixed-reality/unreal-development-overview>Unreal development overview</a></td>
<td>New information on Unreal</td><td>October 2019</td><td> <ul><li><a href=/windows/mixed-reality/unreal-development-overview>Unreal development overview</a></td>
</tr>
<tr>
<td>Microsoft Fluent design</td><td>October 2019</td><td> <ul><li><a href=https://www.microsoft.com/design/fluent/>Mixed reality design page</a></td>
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Expand Up @@ -26,7 +26,7 @@ When using voice commands, gaze is typically used as the targeting mechanism, wh
<tr>
<td><strong>Feature</strong></td>
<td><a href="/hololens/hololens1-hardware"><strong>HoloLens (1st gen)</strong></a></td>
<td><a href="https://docs.microsoft.com/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/hololens/hololens2-hardware"><strong>HoloLens 2</strong></td>
<td><a href="/windows/mixed-reality/enthusiast-guide/immersive-headset-hardware-details"><strong>Immersive headsets</strong></a></td>
</tr>
<tr>
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