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Visual scopes support through the ColorStats, RenderHistogram and RenderWaveform nodes (see scopes example in the demos)
Multiple modulo functions for the Eval* nodes: mod_e (euclidean), mod_f
(floored) and mod_t (truncated)
Support for rendering to 3D textures
Support for 3D textures image load/store
Support for cube maps image load/store
Support for array of 2D textures
External font rendering in the Text node
Fixed scaling in the Text node
Text effects (color, opacity, transform, glow, outline, blur), applicable per
character/word/lines
PathKeyClose node to close the current sub-path
RenderPath node to render paths visually
Optional compat_specs in the @scene decorator to add a version requirement
constraint
ngl-viewer tool to select, customize and export scenes with a simple and
intuitive interface
Changed
CSV export in the HUD now always prints floats in C locale instead of quoted
pynopegl.Context.configure() now takes a Config as argument
pynopegl log levels are now controled using the pynopegl.Log enum
max_texture_dimensions_* capabilities are renamed to max_texture_dimension_*
Backend probing in pynopegl now returns a more Pythonic output
GraphicConfig.scissor is now an ivec4 parameter instead of vec4
TimeRangeMode* nodes are removed and TimeRangeFilter is simplified to
handle their role; if multiple ranges are needed simulteanously, a Group can
be used. TimeRangeFilter.max_idle_time is removed since its use was limited
to inter range times (now only a single time segment is handled).
The API now mandates that node scenes have to be wrapped into a dedicated
scene object that holds extra metadata (duration, aspect ratio and framerate)
All counters and size-based arguments in the public API are now using size_t
instead of int
The Text.valign and Text.halign parameters now also align the text per line
Text rendering has been completely reworked to support more advanced effects
and smooth rendering at high resolution
The @scene decorator now relies on an explicity controls dictionary
instead of **kwargs
The Texture* nodes now use linear filtering by default instead of nearest
Removed
ResourceProps.variadic bool flag as it was never a functional interface
NGL_CAP_NPOT_TEXTURE as we mandate full support for textures with
non-power-of-two dimensions
Support for OpenGL < 3.3 and OpenGL ES < 3.0 and the associated capabilities: NGL_CAP_BLOCK, NGL_CAP_INSTANCED_DRAW, NGL_CAP_SHADER_TEXTURE_LOD, NGL_CAP_TEXTURE_2D_ARRAY, NGL_CAP_TEXTURE_3D, NGL_CAP_TEXTURE_CUBE, NGL_CAP_UINT_UNIFORMS
GLSL ngl_tex{2d,3d,cube,2dlod,3dlod,cubelod}() declarations (users must now
use texture() and textureLod() directly). ngl_texvideo() is still there
and is still the prefered picking method