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Docs: update 1.11 Notes
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paroj committed Apr 29, 2018
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Expand Up @@ -111,6 +111,10 @@ All platform headers were hidden and are now only available for internal usage.
* Google NaCl platform support was removed. [See the official migration guide](https://developer.chrome.com/native-client/migration)
* MinGW (mingw-w64) is support again, including the D3D9 RenderSystem

## RT Shader System

Extend API for additional shader types (e.g. Geometry) and drop the separate HLSL4 handling. With D3D11 we now use the HLSL4 legacy mode which allows us to use the same shaders like for D3D9. This unifies the code and improves RTSS compatibility with D3D11.

## Overlay
Overlay scripts now support the standard ogrescript syntax and the `template` keyword is now optional.
Furthermore the the `overlay_element` keyword unifies `container` and `element`, as there was little difference between those two.
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