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Docs: add Metal and Vulkan to modules and remove GLSupport
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the latter is private only
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paroj committed Nov 28, 2021
1 parent 4fe011f commit 8586d09
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Showing 4 changed files with 18 additions and 13 deletions.
9 changes: 1 addition & 8 deletions RenderSystems/GLSupport/include/OgreGLNativeSupport.h
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Expand Up @@ -39,12 +39,8 @@ namespace Ogre
{
class GLPBuffer;

/** \addtogroup RenderSystems RenderSystems
* @{
*/
/** \defgroup GLSupport GLSupport
/**
* provides OpenGL Context creation using GLX, WGL, EGL, Cocoa
* @{
*/
class _OgreGLExport GLNativeSupport
{
Expand Down Expand Up @@ -116,9 +112,6 @@ namespace Ogre

ContextProfile mContextProfile;
};
/** @} */
/** @} */

}

#endif
10 changes: 8 additions & 2 deletions RenderSystems/Metal/include/OgreMetalRenderSystem.h
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Expand Up @@ -41,8 +41,12 @@ namespace Ogre
{
class HardwareBufferManager;

/**
Implementation of Metal as a rendering system.
/** \addtogroup RenderSystems RenderSystems
* @{
*/
/** \defgroup Metal Metal
* Implementation of Metal as a rendering system.
* @{
*/
class _OgreMetalExport MetalRenderSystem : public RenderSystem
{
Expand Down Expand Up @@ -171,6 +175,8 @@ namespace Ogre
void _notifyActiveComputeEnded(void);
void _notifyDeviceStalled(void);
};
/** @} */
/** @} */
}

#endif
10 changes: 8 additions & 2 deletions RenderSystems/Vulkan/include/OgreVulkanRenderSystem.h
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Expand Up @@ -40,8 +40,12 @@ namespace Ogre
{
class VulkanHardwareBufferManager;

/**
Implementation of Vulkan as a rendering system.
/** \addtogroup RenderSystems RenderSystems
* @{
*/
/** \defgroup Vulkan Vulkan
* Implementation of Vulkan as a rendering system.
* @{
*/
class _OgreVulkanExport VulkanRenderSystem : public RenderSystem
{
Expand Down Expand Up @@ -211,6 +215,8 @@ namespace Ogre
void _setSampler(size_t texUnit, Sampler& s) override;
MultiRenderTarget * createMultiRenderTarget(const String & name) { return NULL; }
};
/** @} */
/** @} */
} // namespace Ogre

#endif
2 changes: 1 addition & 1 deletion RenderSystems/Vulkan/src/OgreVulkanRenderSystem.cpp
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Expand Up @@ -52,7 +52,7 @@ THE SOFTWARE.
#include "OgreVulkanWindow.h"
#include "OgrePixelFormat.h"

#define USE_VALIDATION_LAYERS 1
#define USE_VALIDATION_LAYERS 0

namespace Ogre
{
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