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Refactor window setup in gamescope sessions (#153)
* umu_run: monitor baselayer and windows in separate threads * umu_run: refactor get_client_window_ids * umu_run: refactor set_steam_game_property * umu_run: refactor get_gamescope_baselayer_order * umu_run: refactor set_gamescope_baselayer_order * umu_run: refactor window_setup * umu_run: change identifiers for displays - In the Steam Deck, DISPLAY=:0 is where the primary xwayland server is and not DISPLAY=:1 * umu_run: add debug statement * umu_run: pass reference to each display's root window * umu_run: ignore empty windows * umu_run: update format * umu_run: update comments * umu_run: remove debug statement * umu_run: don't raise with the exception * umu_run: pass the game window ids * umu_run: update comments * umu_run: update debug statements * umu_run: continue when empty windows are returned * umu_run: don't pass root windows * umu_run: access the root window from the display * umu_run: remove debug statement * umu_run: update docstrings * umu_run: use the function to get the sequence
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