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EndlessRunner

• Use multiple Scene classes (defined by your game's style) (5)

  • can be seen in the src file

• Properly transition between Scenes and allow the player to restart w/out having to reload the page (5)

  • this game can reload at anytime during the playscene by pressing "R"

• Communicate how to play w/ clear instructions (5)

  • The instruction in provided in the title screen

• Have some form of player input/control appropriate to your game design (5)

  • this game uses arrow keys to control the character

• Include an animated character(s) that use a texture atlas (5)

  • the main character, the mouse is animated using texture atlas

• Simulate scrolling with a tileSprite or equivalent means (5) (Done)

  • the floor is the tilesprite used for scrolling.

• Implement proper collision detection (via Arcade Physics or use your own) (10)

  • This game uses Arcade Physics for detecting collision between mouse and cheese, and trap

• Have looping background music (5)

  • There is looping background music during the play scene.

• Use sound effects for key mechanics, UI, and/or significant events appropriate to your game design (5)

  • Certain sound fx will play when the mouse hit the food or obstacle

• Use randomness to generate challenge, e.g. terrain, pickups, etc. (10)

  • The trap, cheese, bad cheese positions are randomly generated.

• Include some metric of accomplishment that a player can improve over time, e.g., score (5)

  • There is a score board on the left up corner.

• Be theoretically endless (5)

  • This game can be played for forever as long as player does not hit the mouse trap.

• Be playable for at least 15 seconds for a new player of low to moderate skill (5)

  • All the thing's speed are moderately tunned for player

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