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I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
The passive skill is not displaying the correct values in POB. It shows the equipped amulet's stats as a benefit to the character rather than to the minions.
How does Path of Building behave?
The stat modifiers are wrong.
How to reproduce the issue
No response
Character build code
Screenshots
No response
The text was updated successfully, but these errors were encountered:
Dev notes
We have logic for Necromantic Aegis from PoE1 which is for shields rather than amulets. We could pretty easily switch out a few words and have it work, but it would be nice for the logic to not hardcode the keystone's ID and name. Unsure if it's possible without doing so, though.
Check version
Check for duplicates
What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
The passive skill is not displaying the correct values in POB. It shows the equipped amulet's stats as a benefit to the character rather than to the minions.
How does Path of Building behave?
The stat modifiers are wrong.
How to reproduce the issue
No response
Character build code
Screenshots
No response
The text was updated successfully, but these errors were encountered: