-
Notifications
You must be signed in to change notification settings - Fork 90
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add ailment threshold #628
Open
OrderedSet86
wants to merge
10
commits into
PathOfBuildingCommunity:dev
Choose a base branch
from
OrderedSet86:add-ailment-threshold
base: dev
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Add ailment threshold #628
OrderedSet86
wants to merge
10
commits into
PathOfBuildingCommunity:dev
from
OrderedSet86:add-ailment-threshold
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
- canDoAilment is currently unconditionally returning false - possible bug with calcAverageSourceDamage ?
…stack value (didn't match breakdown values)
1. Make effective DPS visible again 2. Make damage per stack visible again (renamed to "Dmg./<ailment> Stack" for clarity)
OrderedSet86
force-pushed
the
add-ailment-threshold
branch
from
January 27, 2025 03:42
9a226b4
to
ce2ce4d
Compare
Nightblade
reviewed
Jan 27, 2025
src/Modules/CalcSections.lua
Outdated
{ label = "Ailment modifiers", modName = "AilmentChance", cfg = "skill" }, | ||
}, }, | ||
{ label = "Magnitude Effect", { format = "x {2:output:IgniteMagnitudeEffect}", { modName = "AilmentMagnitude", cfg = "ignite" }, }, }, | ||
{ label = "Enemy Ail. Thresh.", { format = "{0:output:EnemyAilmentThreshold}", { modname = "EnemyAilmentThreshold" }, }, }, |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
modname
-> modName
src/Modules/CalcSections.lua
Outdated
{ label = "Off hand modifiers", flag = "weapon2Attack", modName = { "EnemyShockMagnitude", "ShockAsThoughDealing" }, cfg = "weapon2" }, | ||
{ label = "Enemy modifiers", modName = "SelfShockEffect", enemy = true }, | ||
}, }, | ||
{ label = "Enemy Ail. Thresh.", bgCol = colorCodes.SHOCKBG, flag = "shock", { format = "{0:output:EnemyAilmentThreshold}", { modname = "EnemyAilmentThreshold" }, }, }, |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
modname
-> modName
Updated PR description to accurately reflect changes |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Old PR: #434 (not the same PR due to fork shenanigans)
No issue fixes yet, might help with #178 though. Pushed early to avoid work duplication conflicts with other devs.
Description of the problem being solved:
Steps taken to verify a working solution:
Implementation notes / stuff to still be done in future patches
canDoAilment
causingcalcAilmentSourceDamage
to unconditionally return 0 damage.Link to a build that showcases this PR:
I made an Ailment Demo project which applies the following effects:
Before screenshot:
After screenshot: