Add support for Glancing Blows and Stand Ground #631
Merged
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Fixes # .
Description of the problem being solved:
Removed old PoE1 code for Glancing Blows keystone, as block chance now applies to both hits and spells in PoE2. Then parsed the new wording for the keystone.
I also removed the "Spell Block Chance" in the calcs page because it is no longer needed and shows 0 all the time. The actual calculations are still done but I don't want to break things.
Also added "while affected by any damaging ailment" that checks if the player is ignited, poisoned, or bleeding.
Steps taken to verify a working solution:
-Checked calc for block chance, it does double and is still properly capped to 75.
-Enabled all combinations of player ignited, poisoned, and bleeding in the config. Life regen increased when any one of them is true.
Link to a build that showcases this PR:
Before screenshot:
After screenshot: