Releases: PathOfBuildingCommunity/PathOfBuilding-PoE2
Release 0.3.0
What's Changed
New to Path of Building
- Add Emotion filtering to Anoint popup by @Quxxy in #435
- Add support for Sceptre 'Allies in your presence' mods by @LocalIdentity in #481
- Add the ability to custom change max node depth for heat map by @DoubtinGiyov in #446
- Add support for Buff Expiry Rate by @igorwessel in #455
- Add support for Critical Weakness debuff by @Edvinas-Smita in #456
- Add support for merging mods on nodes in radius of Time-Lost jewels by @Peechey in #474
- Add support for increased Effect of Small Passive Skills in Radius for Time-Lost Jewels by @Peechey in #443
- Add support for Armour Buff on Scavenged Plating by @LocalIdentity in #484
- Add support for Controlled Destruction by @PJacek in #405
- Add support for Charge consumed recently tree nodes by @justjuangui in #400
- Add support for Monk's Reality Rending node by @Nostrademous in #398
- Add support for Monk's Into the Breach and Lucid Dreaming Ascendancies by @Nostrademous in #436
- Add support for Unnatural Resilience notable by @Peechey in #377
- Add support for Harness the Elements notable and Electrocute to config tab by @lrzp in #411
- Add support for a bunch of tree mods by @ltogniolli in #422
- Add support for Grinning Immolation and Pain Attunement by @etojuice in #463
- Add support for 'You have no Elemental Resistances' modifier by @etojuice in #453
- Add support for Mask of The Stitched Demon by @etojuice in #459
- Add support for Kaom's Heart by (@etojuice, @ltogniolli) in #468, #475
Fixed Crashes
Fixed Calculations
- Fix +Levels to Gems on Quivers not working sometimes by @hugocornago in #389
- Fix Minion Spell skills doing 0 damage by @LocalIdentity in #482
- Fix Archmage Mana cost by @PJacek in #399
- Fix Scattershot Attack/Cast speed value by @deathbeam in #395
- Fix Penetration calculations by @PJacek in #390
- Fix Chain Support applying to all damage instead of just hits by @PJacek in #407
- Fix Herald interaction with Coming Calamity by @xspirus in #429
- Fix Maligaro's Virtuosity Critical Damage Bonus calculation by @etojuice in #467
Fixed Behaviours
- Fix Concoction skills not being treated as Unarmed by @Peechey in #465
- Fix Passive Nodes not showing updated value when Hulking Form is allocated by @justjuangui in #393
- Fix Ingenuity Belt not working with reflected rings from Kalandra's Touch by @etojuice in #418
- Fix passive nodes being permanently attached to a Weapon Set by @Peechey in #425
- Fix projectile scaling for Bonestorm and Gas Arrow by @Peechey in #476
Accuracy Improvements
- Fix value of Onslaught Movement Speed buff by @OrderedSet86 in #419
New Contributors
- @hugocornago made their first contribution in #389
- @OrderedSet86 made their first contribution in #419
- @lrzp made their first contribution in #411
- @etojuice made their first contribution in #418
- @ltogniolli made their first contribution in #422
- @xspirus made their first contribution in #429
- @igorwessel made their first contribution in #455
- @Edvinas-Smita made their first contribution in #456
- @DoubtinGiyov made their first contribution in #446
- @Quxxy made their first contribution in #435
- @LocalIdentity made their first contribution in #481
Full Changelog: v0.2.0...v0.3.0
Release 0.2.0
What's Changed
New to Path of Building
- Clicking on the skill passives display cycles through Weapon passive allocation modes by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#43
- Add support for +Elemental Spell levels by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#21
- Add support for Archmage by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#9
- Add support for Concoction skills by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#26
- Add support for Offering Skills by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#60
- Add support for Feeding Frenzy by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#59
- Add support for Cold Exposure and Lightning Exposure by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#11
- Add support for Armour applying to Elemental Damage Taken by @Edvinas-Smita in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#57
- Add support for Small/Notable Passive mods on all Time-Lost Jewels by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#48
- Add Support for Renly's Training Ascendancy node by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#34
- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes by @learn2draw in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#15
- Add support for Radius mods on Time-Lost Jewels by @etojuice in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#33
- Add support for Minions inheriting player Dexterity by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#58
- Add Support for Blood Magic Keystone by @hugocornago in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#35
- Add Glimpse of Chaos by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#41
- Add support for Breach Ring quality by @learn2draw in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#47
- Add massive variant to Controlled Metamorphosis by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#8
- Add support for 8s Recoup and new mods by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#54
- Add support for all damage conversion (like Avatar of Fire) by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#53
- Add support for parsing Damage gain as (without as extra) by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#56
- Add support for importing builds from PoE2DB by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#27
- Add support for importing builds from poe2.ninja by @rasmuskl in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#45
Fixed Crashes
- Fix common crash when allocating Infernal Hound or equipping Minion Skills by @Paliak in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#1
- Fix crash when allocating some nodes with weapon set passives by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#7
- Fix crash when using Deep Cuts or Deadly Poison by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#3
- Fix crash when allocating Explosive Impact by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#13
- Fix crash when searching for Skill Gems by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#17
- Fix crash when viewing breakdown of nodes in starting Witch area by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#32
User Interface
- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#6
- Fix node power visuals while processing/calculating by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#25
- Change config option to use 1 Enemy Distance value by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#36
- Fix weapon tree hotkey overriding other tree hotkeys by @Wires77 in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#38
- Increased hover range for Skill Tree nodes by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#16
- Remove Ward displays and update Spirit color by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#19
Fixed Calculations
- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#31
- Fix Widowhail & other Quiver bonus scaling by @Nostrademous in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#40
- Fix base Exposure value by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#11
- Fix base Shock + Chill values by @learn2draw in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#15
- Fix Searing Flame ailment magnitude by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#12
- Fix Arrow Speed not applying to Feathered Fletching node by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#50
- Fix Explosion damage for Frozen Locus and Shattering Palm by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#49
- Fix calculation of Base Evasion from levels by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#51
- Update chaos damage taken to deal double damage to Energy Shield by @Edvinas-Smita in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#62
- Fix Bleed damage multiplier when Enemy is moving by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#5
- Fix export of uniques by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#44
Fixed Behaviours
- Fix Bleed not working with Spells by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#5
- Fix Weapon Set passives on Tree not applying correctly by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#29
- Fix slot-specific defence stat scaling by @Edvinas-Smita in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#52
- Fix Against the Darkness applying to all Jewel sockets by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#2
- Fix The Adorned not increasing effect of Corrupted Magic Jewels by @etojuice in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#18
- Fix Resistances not updating in sidebar by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#2
- Fix Innervation not applying to other skills by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#23
- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#14
- Fix some nodes on the tree not working with Ignite or fire damage by @Nostrademous in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#10
- Fix Against the Darkness applying to Attribute nodes by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#24
- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#22
- Fix Seismic Cry being treated as an Attack instead of a hit by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#42
- Fix parsing for Grand Spectrum by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#46
New Contributors
- @LocalIdentity made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#23
- @hugocornago made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#35
- @Wires77 made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#38
- @rasmuskl made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#45
- @Edvinas-Smita made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#52
Full Changelog: PathOfBuildingCommunity/PathOfBuilding-PoE2-v2@v0.1.0...v0.2.0
Path of Exile 2 Initial Release
VERSION[0.1.0][18/01/2025]
Hello Exiles,
The Path of Building Community Team is happy to release the first version of Path of Building for Path of Exile 2
It was a lot of work and there are sure to be an above-average number of bugs as many systems and interactions have
changed from PoE1 to PoE2.
At release of PoE2 Early Access a subset of the PoBCommunity team dug in and got to work carving
data/memory/assets/their-time like nobody's business in an effort to get this port put together.
It took us much longer than we anticipated (partially because many of us - to this day - highly enjoy playing PoE2
and coding takes a back seat on some days; partially because it was Holiday Season; and partially because GGG did
not provide us with a Passive Skill Tree and the assets we normally have, so we had to go dig them up).
Huge thanks to: LocalIdentity, Nostrademous, trompetin17, TPlant, sida-wang, Peechey,
QuickStick123, deathbeam, Helyos96, zao, Wires77
In this version we are releasing the following initial features:
- PoE2 Passive Skill Tree and support for "most" Ascendancies (including Weapon Set Skill Points)
- Support for Attribute Switching on small passive tree nodes
- Basic support for most Skills and Supports gems with Stat Sets breakdowns for skills with multiple parts or effects
- Support for many (possibly all) known unique items
- Re-coded ailment calculations formula
- Much improved skill tree rendering engine
- Rune & Soul Core support
- Spirit and Spirit Reservation
- First-pass of an updated Configuration pane
A quick hit-list of things that ^1ARE NOT SUPPORTED ^7in this initial release:
- Character Importing - GGG has not yet enabled the API that will allow us to import characters
- Meta Skills / Trigger Skills damage calculation - this needs an entire overhaul we didn't have time to do thus far
- Skill Combos - it is our hope in the future to implement the concepts of "rotations" in a given skill
i.e. the rotation of holding down the skill button in game, each one has slightly different speed, modifiers,
and damage potential
(e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike) - Weapon Set Swap combos
- Support for all Nodes / Modifiers / Ascendancies
Many are supported, but not all - if a modifier on an item, tree node or ascendancy node is 'blue coloured'
we parse it - and hopefully support it - if it's 'red coloured' we do not. - Proper support for Skills granted by Items
We still need to complete the process of fully removing the concept of
skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time - Map Mods
- Boss Skills