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Releases: PathOfBuildingCommunity/PathOfBuilding-PoE2

Release 0.3.0

20 Jan 22:58
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What's Changed

New to Path of Building

  • Add Emotion filtering to Anoint popup by @Quxxy in #435
  • Add support for Sceptre 'Allies in your presence' mods by @LocalIdentity in #481
  • Add the ability to custom change max node depth for heat map by @DoubtinGiyov in #446
  • Add support for Buff Expiry Rate by @igorwessel in #455
  • Add support for Critical Weakness debuff by @Edvinas-Smita in #456
  • Add support for merging mods on nodes in radius of Time-Lost jewels by @Peechey in #474
  • Add support for increased Effect of Small Passive Skills in Radius for Time-Lost Jewels by @Peechey in #443
  • Add support for Armour Buff on Scavenged Plating by @LocalIdentity in #484
  • Add support for Controlled Destruction by @PJacek in #405
  • Add support for Charge consumed recently tree nodes by @justjuangui in #400
  • Add support for Monk's Reality Rending node by @Nostrademous in #398
  • Add support for Monk's Into the Breach and Lucid Dreaming Ascendancies by @Nostrademous in #436
  • Add support for Unnatural Resilience notable by @Peechey in #377
  • Add support for Harness the Elements notable and Electrocute to config tab by @lrzp in #411
  • Add support for a bunch of tree mods by @ltogniolli in #422
  • Add support for Grinning Immolation and Pain Attunement by @etojuice in #463
  • Add support for 'You have no Elemental Resistances' modifier by @etojuice in #453
  • Add support for Mask of The Stitched Demon by @etojuice in #459
  • Add support for Kaom's Heart by (@etojuice, @ltogniolli) in #468, #475

Fixed Crashes

  • Fix crash when hovering over breakdown for Minion skills by @PJacek in #480

Fixed Calculations

Fixed Behaviours

  • Fix Concoction skills not being treated as Unarmed by @Peechey in #465
  • Fix Passive Nodes not showing updated value when Hulking Form is allocated by @justjuangui in #393
  • Fix Ingenuity Belt not working with reflected rings from Kalandra's Touch by @etojuice in #418
  • Fix passive nodes being permanently attached to a Weapon Set by @Peechey in #425
  • Fix projectile scaling for Bonestorm and Gas Arrow by @Peechey in #476

Accuracy Improvements

New Contributors

Full Changelog: v0.2.0...v0.3.0

Release 0.2.0

19 Jan 06:13
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What's Changed

New to Path of Building

Fixed Crashes

User Interface

Fixed Calculations

Fixed Behaviours

New Contributors

Full Changelog: PathOfBuildingCommunity/PathOfBuilding-PoE2-v2@v0.1.0...v0.2.0

Path of Exile 2 Initial Release

17 Jan 19:45
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VERSION[0.1.0][18/01/2025]

Hello Exiles,

The Path of Building Community Team is happy to release the first version of Path of Building for Path of Exile 2

It was a lot of work and there are sure to be an above-average number of bugs as many systems and interactions have
changed from PoE1 to PoE2.
At release of PoE2 Early Access a subset of the PoBCommunity team dug in and got to work carving
data/memory/assets/their-time like nobody's business in an effort to get this port put together.
It took us much longer than we anticipated (partially because many of us - to this day - highly enjoy playing PoE2
and coding takes a back seat on some days; partially because it was Holiday Season; and partially because GGG did
not provide us with a Passive Skill Tree and the assets we normally have, so we had to go dig them up).

Huge thanks to: LocalIdentity, Nostrademous, trompetin17, TPlant, sida-wang, Peechey,
QuickStick123, deathbeam, Helyos96, zao, Wires77

In this version we are releasing the following initial features:

  • PoE2 Passive Skill Tree and support for "most" Ascendancies (including Weapon Set Skill Points)
  • Support for Attribute Switching on small passive tree nodes
  • Basic support for most Skills and Supports gems with Stat Sets breakdowns for skills with multiple parts or effects
  • Support for many (possibly all) known unique items
  • Re-coded ailment calculations formula
  • Much improved skill tree rendering engine
  • Rune & Soul Core support
  • Spirit and Spirit Reservation
  • First-pass of an updated Configuration pane

A quick hit-list of things that ^1ARE NOT SUPPORTED ^7in this initial release:

  • Character Importing - GGG has not yet enabled the API that will allow us to import characters
  • Meta Skills / Trigger Skills damage calculation - this needs an entire overhaul we didn't have time to do thus far
  • Skill Combos - it is our hope in the future to implement the concepts of "rotations" in a given skill
    i.e. the rotation of holding down the skill button in game, each one has slightly different speed, modifiers,
    and damage potential
    (e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike)
  • Weapon Set Swap combos
  • Support for all Nodes / Modifiers / Ascendancies
    Many are supported, but not all - if a modifier on an item, tree node or ascendancy node is 'blue coloured'
    we parse it - and hopefully support it - if it's 'red coloured' we do not.
  • Proper support for Skills granted by Items
    We still need to complete the process of fully removing the concept of
    skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time
  • Map Mods
  • Boss Skills