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fix Junimo Chests not consolidated when scanning items after 1.27.5
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Pathoschild committed Oct 8, 2022
1 parent c5dcad2 commit 2fbf86c
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2 changes: 1 addition & 1 deletion Automate/Framework/Storage/ChestContainer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ public ChestContainer(Chest chest, GameLocation location, Vector2 tile, bool mig
this.Chest = chest;
this.Location = location;
this.TileArea = new Rectangle((int)tile.X, (int)tile.Y, 1, 1);
this.InventoryReferenceId = chest.items;
this.InventoryReferenceId = this.GetInventory();

if (migrateLegacyOptions)
this.MigrateLegacyOptions();
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1 change: 1 addition & 0 deletions Automate/docs/release-notes.md
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Expand Up @@ -2,6 +2,7 @@

# Release notes
## Upcoming release
* Fixed items in Junimo Chests sometimes counted multiple times after 1.27.5.
* Fixed deconstructor accepting items it normally wouldn't.

## 1.27.5
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