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Merge pull request #202 from theenchantedsword/main
Created betaworldgen.js and edited mod-list.html to include it and switched customexplosion.js to technical libraries (for its intended use)
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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok. | ||
function randomAlter(num, list){ | ||
let r = Math.floor(Math.random() * list.length); | ||
return (num + list[r]); | ||
} | ||
let avgheight = 0; | ||
let seed = ""; | ||
function getSeed(type = "plains", thickness = 15){ | ||
seed = ""; | ||
console.log(thickness) | ||
if(thickness == 15){ | ||
avgheight = Math.floor(Math.random() * (18 - 12 + 1)) + 12; | ||
} else{ | ||
avgheight = thickness; | ||
} | ||
console.log(avgheight) | ||
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if(type == "plains"){ | ||
let location = Math.floor(Math.random(0, pixelMap.length) * 100); | ||
let i = 0; | ||
while (i < pixelMap.length){ | ||
if (i !== location){ | ||
seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`; | ||
i += 1; | ||
} else if (i == location){ | ||
let height = `${Math.floor(Math.random(40, pixelMap[i].length) * 10)}`; | ||
let prevH = randomAlter(avgheight, [1, 1, 1, 2, 0, 0]); | ||
while (height > prevH){ | ||
prevH = randomAlter(prevH, [0, 1, 1, 2, 0, 0, 0, 1]); | ||
seed += `${prevH}|`; | ||
} | ||
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i += 1; | ||
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} | ||
} | ||
return seed; | ||
} | ||
if(type == "desert"){ | ||
let i = 0; | ||
while (i < pixelMap.length){ | ||
seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`; | ||
i += 1; | ||
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} | ||
} | ||
return seed; | ||
} | ||
function spawnElements(seed, list, height2 = 1, condition = [1, 1, 0]){ | ||
console.log(list); | ||
let width = pixelMap.length - 1; | ||
let element; | ||
let height = pixelMap[1].length - 1; | ||
console.log(seed); | ||
let seedArray = seed.split("|"); | ||
console.log(seedArray); | ||
seedArray.splice(seedArray.indexOf(""), 1); | ||
seedArray.splice(pixelMap.length); | ||
console.log(seedArray); | ||
let i = 0; | ||
while (i < seedArray.length - 1){ | ||
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let ii = 0; | ||
while (ii < seedArray[i]){ | ||
if((Math.floor(Math.random() * (condition[0] - condition[1] + 1))) == condition[2]){ | ||
if (height2 != 1){ | ||
element = list[Math.floor(Math.random() * list.length)]; | ||
createPixel(element, (width - 1) - i, (height - (height2 + 1)) - ii); | ||
} else{ | ||
element = list[Math.floor(Math.random() * list.length)]; | ||
createPixel(element, (width - 1) - i, (height - 1) - ii); | ||
} | ||
} | ||
ii += 1; | ||
} | ||
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i += 1; | ||
} | ||
} | ||
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function flat(){ | ||
let iii = 0; | ||
let flat = ""; | ||
while (iii < pixelMap.length){ | ||
flat += "1|"; | ||
iii += 1; | ||
} | ||
return flat; | ||
} | ||
function processSeed(seed, type = "plains"){ | ||
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console.log(flat()); | ||
let seedsArray = seed.split(":"); | ||
console.log(seedsArray); | ||
if(type == "plains"){ | ||
spawnElements(seedsArray[0],["rock","rock","rock","rock","rock","rock","metal_scrap","metal_scrap","metal_scrap","gold_coin","uranium","uranium","diamond","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","copper","copper","copper","zinc","zinc","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock"].sort(() => Math.random() - 0.5)); | ||
setTimeout(function(){ spawnElements(seedsArray[1], ["dirt"], 24); }, 200); | ||
setTimeout(function(){ spawnElements(flat(),["grass","grass","grass","sapling","flower_seed","grass","grass","pinecone","grass","grass","grass","grass","grass","grass","grass","grass","grass","grass"], 40); }, 300); | ||
} else if(type == "desert"){ | ||
spawnElements(seed, ["sand"]); | ||
setTimeout(function(){ spawnElements(flat(), ["cactus"], 40, [6, 0, 3]); }, 100); | ||
} | ||
} | ||
elements.worldGen = { | ||
color: "#FFFFFF", | ||
behavior: elements.erase.behavior, | ||
temp: 2, | ||
category: "tools", | ||
insulate:true, | ||
canPlace: false, | ||
desc: "Generate worlds with random seeds or your own seeds.", | ||
onSelect: function() { | ||
let Seed = prompt("Enter desert or plains random generation! automatically set to plains."); | ||
let regex = /[a-z]/; | ||
if (regex.test(Seed)){ | ||
if(Seed.toLowerCase() == "desert"){ | ||
processSeed(getSeed("desert", 30), "desert"); | ||
} | ||
} else { | ||
if (Seed == ""){ | ||
seed = `${getSeed("plains", 20)}:${getSeed("plains", 8)}` | ||
processSeed(seed); | ||
} else{ | ||
processSeed(Seed); | ||
} | ||
} | ||
} | ||
} |