Current patch is: 3634
This is the changelog to be posted on the forums for patch 3636.
Exploit Fixes
- Fixed infinite economy exploit
- Fixed free ACU upgrade exploit
- Security exploits with simcallbacks
Bug Fixes
- Continental Fixes:
- Fixed units firing from transport
- Fixed Continental not dying to Nukes with the shield up
- Improved fix for units being transported taking no damage while the shield is up
- Fixed UEF T3 Mobile AA being able to fire from Continental, and reduced projectile number
- T3 Seraphim Mobile Artillery given proper 'ARTILLERY' designation
- Fix adjacency buffs working when unit is turned off
- Fixed Cybran ACU with Laser upgrade being unable to ever fire the weapon after being transported, and improve targeting further
- Fixed Seraphim ACU dying when dropped from Transport after being picked up while firing
Game Improvements
- Shield Fixes:
- Personal Shields now protect units also under bubble shields
- Personal Shields now protect units properly from splash weaponry
- Bubble Shields now correctly ricochet damage among themselves
- Bubble Shields now interact with splash weaponry properly
- Hitbox Fixes: Adjusted collision boxes and target bones on dozens of units to allow weapons to target and impact them properly.
- Dynamically changing hitbox for Salem
- ACUs and sACUs now hit properly by Lasers
- Hovertanks now hit properly by Lasers
- Torpedo launchers and Sonar now targeted properly by all surface fire naval weapons
- Colossus, Spiderbot, Ythotha and Megalith fixed
- Brick, Percival, Harbinger, Titan, Loyalist and Othuum fixed
- LABs, Mantis, Aurora, Striker, Pillar, Hoplite, Mongoose, Firebeetle, Seraphim T3 Mobile Artillery, Cybran T2 Mobile Flack, HARMS, Zthuee all fixed
- Replay sync support
- Hotbuild 'upgrade' key now takes engy-mod into account
- Spread attack now works for move, build and overcharge
- Ability to reclaim ground
Balance Changes
- Shield and Hitbox fixes above will have balance implications of varying size
- Tempest can now build hovering Aeon Land units
- Mongoose Buff (Slight increase in Gatling gun MuzzleVelocity to equal Ravager's)
- All Factories of a given tech level now roll out Engineers at an even pace with each other
Changes to be verified
- Attempt to fix bomblet spread on bombers such as UEF and Cybran T1 Bombers
- Attempt to fix Seraphim T1 Mobile AA's aim
- Attempt to fix Aeon T1 Frigate, T2 Destroyer, and Seraphim T3 Subhunter weapon bones to improve fire reliability
- New icon name for Mass Storage
Changes to be made
- Satellite base now builds the satellite, when satellite dies, base can rebuild
- Fix cyclic factory assist crash exploit
- Fix engineer repair on upgrade exploit
- Fix HQ Factory visual bug
- Implement proper Stealth
- Fix replays desyncing
- Fix Support factories being built prior to HQ with UI exploit
Contributors:
- Sheeo
- a_vehicle
- Crotalus
- Pip
- IceDreamer
- thygrrr
- PattogoTehen
To contribute, please fork this repository and make pull requests to the develop branch.
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