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Actual README content Upgraded to Unity 2020 LTS Updated to reference new Core commit Multiple styles added More button examples added Changed name of Test.cs - I guess Unity's reserved that class name now. Added sample font
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.git | ||
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Library | ||
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obj | ||
Temp | ||
*.csproj | ||
*.sln | ||
.git | ||
.vs | ||
Library | ||
Logs | ||
obj | ||
Temp | ||
*.csproj | ||
*.sln | ||
.vsconfig | ||
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Packages/packages-lock.json | ||
UserSettings |
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// MIT License | ||
// | ||
// Copyright (c) 2021 Pixel Precision, LLC | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in all | ||
// copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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/// <summary> | ||
/// The demonstration script for the SampleScene example. | ||
/// </summary> | ||
public class AppTest : MonoBehaviour | ||
{ | ||
/// <summary> | ||
/// The canvas to create the DropMenus in. Note that this | ||
/// is also implied to be the Canvas that the RectTransforms | ||
/// that we build the DropMenus around belong to. | ||
/// </summary> | ||
public Canvas canvas; | ||
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/// <summary> | ||
/// Button for the "Simple Sample" example. | ||
/// </summary> | ||
public UnityEngine.UI.Button btn_Sample1; | ||
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/// <summary> | ||
/// Button for the "Separated Sample" example. | ||
/// </summary> | ||
public UnityEngine.UI.Button btn_Sample2; | ||
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/// <summary> | ||
/// Button for the "SubMenu Sample" example. | ||
/// </summary> | ||
public UnityEngine.UI.Button btn_Sample3; | ||
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/// <summary> | ||
/// Button for the "Deeper SubMenu example. | ||
/// </summary> | ||
public UnityEngine.UI.Button btn_Sample4; | ||
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/// <summary> | ||
/// Button for the "Tall Scrollable" example. | ||
/// </summary> | ||
public UnityEngine.UI.Button btn_Sample5; | ||
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/// <summary> | ||
/// Button for the "README Sample" example. | ||
/// </summary> | ||
public UnityEngine.UI.Button btn_Sample6; | ||
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/// <summary> | ||
/// A green dot used as an example for the style pulldown, to show | ||
/// decorating a (selected) menu item with a sprite. | ||
/// </summary> | ||
public Sprite greenDot; | ||
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/// <summary> | ||
/// The "Simple" example that can be selected from the style pulldown. | ||
/// </summary> | ||
public PxPre.DropMenu.Props prop_Simple; | ||
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/// <summary> | ||
/// The "Skeuo" example that can be selected from the style pulldown. | ||
/// </summary> | ||
public PxPre.DropMenu.Props prop_Skeuo; | ||
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/// <summary> | ||
/// The button for the style pulldown example. This is a button that | ||
/// emulates a pulldown, and allows changing the property style that | ||
/// the DropMenus will use when invoked. | ||
/// </summary> | ||
public UnityEngine.UI.Button btn_StylePulldown; | ||
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/// <summary> | ||
/// The text field for the style pulldown button. | ||
/// </summary> | ||
public UnityEngine.UI.Text txt_StyleName; | ||
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/// <summary> | ||
/// A sample parameter-less function. | ||
/// </summary> | ||
public void FunctionAction() | ||
{ | ||
Debug.Log("Ran FunctionAction()"); | ||
} | ||
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/// <summary> | ||
/// Button callback for the "Simple Sample" button. | ||
/// | ||
/// An example of creating a simple dropdown. | ||
/// </summary> | ||
public void OnButton_SimpleSample() | ||
{ | ||
Debug.Log("Called OnButton_SimpleSample()"); | ||
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// The button to create a menu dropdown onto | ||
RectTransform rt = this.btn_Sample1.GetComponent<RectTransform>(); | ||
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// This creates a PxPre.DropMenu.Node object, wrapped in a | ||
// PxPre.DropMenu.StackUtil object that provides API members to | ||
// easily populate the menu. | ||
PxPre.DropMenu.StackUtil menuStack = new PxPre.DropMenu.StackUtil(""); | ||
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// Add a menu option to the menu. | ||
menuStack.AddAction("Function Action", this.FunctionAction); | ||
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// Create the popup around the RectTransform of btn_Sample1. | ||
PxPre.DropMenu.DropMenuSingleton.MenuInst.CreateDropdownMenu(this.canvas, menuStack.Root, rt); | ||
} | ||
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/// <summary> | ||
/// Button callback for the "Separated Sample" button. | ||
/// | ||
/// An example of using the AddSeparator() function to add a | ||
/// horizontal rule between menu items. | ||
/// </summary> | ||
public void OnButton_SeparatedSample() | ||
{ | ||
Debug.Log("Called OnButton_SeparatedSample()"); | ||
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RectTransform rt = this.btn_Sample2.GetComponent<RectTransform>(); | ||
PxPre.DropMenu.StackUtil menuStack = new PxPre.DropMenu.StackUtil(""); | ||
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// Similar to OnButton_SimpleSample() except multiple items are added | ||
// to menuStack, including a separator in between. | ||
menuStack.AddAction("Option 1", ()=>{ Debug.Log("Lambda for Option 1"); }); | ||
menuStack.AddSeparator(); | ||
menuStack.AddAction("Below Separator", () => { Debug.Log("Lambda for Below Separator"); }); | ||
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PxPre.DropMenu.DropMenuSingleton.MenuInst.CreateDropdownMenu(this.canvas, menuStack.Root, rt); | ||
} | ||
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/// <summary> | ||
/// Button callback for the "SubMenu Sample" button. | ||
/// | ||
/// An example of creating cascading submenus. | ||
/// </summary> | ||
public void OnButton_SubMenu() | ||
{ | ||
Debug.Log("Called OnButton_SubMenu()"); | ||
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// The button to create a menu dropdown onto | ||
RectTransform rt = this.btn_Sample3.GetComponent<RectTransform>(); | ||
PxPre.DropMenu.StackUtil menuStack = new PxPre.DropMenu.StackUtil(""); | ||
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// Setting the action to lambda buttons | ||
menuStack.AddAction("Option 1", () => { Debug.Log("Lambda for Option 1"); }); | ||
menuStack.AddAction("Option 2", () => { Debug.Log("Lambda for Option 2"); }); | ||
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// Setting the action to parameterless (member) functions | ||
menuStack.PushMenu("Pushed Sub Menu"); | ||
menuStack.AddAction("Option 3", this.FunctionAction); | ||
menuStack.AddAction("Option 4", this.FunctionAction); | ||
menuStack.AddAction("Option 5", this.FunctionAction); | ||
menuStack.PopMenu(); | ||
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menuStack.AddAction("Option 6", () => { }); | ||
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PxPre.DropMenu.DropMenuSingleton.MenuInst.CreateDropdownMenu(this.canvas, menuStack.Root, rt); | ||
} | ||
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/// <summary> | ||
/// Button callback for the "Deeper SubMenu" button. | ||
/// | ||
/// An extended example of cascading submenus, with multiple | ||
/// depths of submenus. | ||
/// </summary> | ||
public void OnButton_DeeperSubMenu() | ||
{ | ||
Debug.Log("Called OnButton_DeeperSubMenu()"); | ||
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// The button to create a menu dropdown onto | ||
RectTransform rt = this.btn_Sample4.GetComponent<RectTransform>(); | ||
PxPre.DropMenu.StackUtil menuStack = new PxPre.DropMenu.StackUtil(""); | ||
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menuStack.PushMenu("Pushed Sub Menu (1)"); | ||
menuStack.AddAction("Option 1", () => { }); | ||
menuStack.PushMenu("Pushed Sub Menu (2)"); | ||
menuStack.AddAction("Option 2", () => { }); | ||
menuStack.AddAction("Option 3", () => { }); | ||
menuStack.PopMenu(); | ||
menuStack.AddAction("Option 4", () => { }); | ||
menuStack.PopMenu(); | ||
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PxPre.DropMenu.DropMenuSingleton.MenuInst.CreateDropdownMenu(this.canvas, menuStack.Root, rt); | ||
} | ||
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/// <summary> | ||
/// Button callback for the "Tall Scrollable" button. | ||
/// </summary> | ||
public void OnButton_TallScrollable() | ||
{ | ||
Debug.Log("Called OnButton_TallScrollable()"); | ||
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// The button to create a menu dropdown onto | ||
RectTransform rt = this.btn_Sample5.GetComponent<RectTransform>(); | ||
PxPre.DropMenu.StackUtil menuStack = new PxPre.DropMenu.StackUtil(""); | ||
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// Create a lot of (do nothing) menu items so a vertical scrollbar will be needed. | ||
for(int i = 0; i < 100; ++i) | ||
menuStack.AddAction($"Option {i}", () => { }); | ||
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PxPre.DropMenu.DropMenuSingleton.MenuInst.CreateDropdownMenu(this.canvas, menuStack.Root, rt); | ||
} | ||
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void OnMenu_Option2() | ||
{ | ||
Debug.Log("Called OnMenu_Option2"); | ||
} | ||
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/// <summary> | ||
/// Button callback for the "README Sample" button. | ||
/// </summary> | ||
public void OnButton_READMESample() | ||
{ | ||
Debug.Log("Called OnButton_READMESample()"); | ||
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RectTransform rt = this.btn_Sample6.GetComponent<RectTransform>(); | ||
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PxPre.DropMenu.StackUtil menuStack = new PxPre.DropMenu.StackUtil(""); | ||
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menuStack.AddAction("Option 1", () => { Debug.Log("Called Option 1"); }); | ||
menuStack.AddAction("Option 2", this.OnMenu_Option2); | ||
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menuStack.AddSeparator(); | ||
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menuStack.PushMenu("Submenu"); | ||
for (int i = 0; i < 10; ++i) | ||
{ | ||
int iCpy = i; // The for loop iterator value cannot be used directly. | ||
menuStack.AddAction($"SubSubOpt {iCpy}", () => { Debug.Log(iCpy.ToString()); }); | ||
} | ||
menuStack.PopMenu(); | ||
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PxPre.DropMenu.DropMenuSingleton.MenuInst.CreateDropdownMenu( | ||
this.canvas, | ||
menuStack.Root, | ||
rt); | ||
} | ||
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/// <summary> | ||
/// Button callback for the style change pulldown button. | ||
/// </summary> | ||
public void OnButton_StylePulldown() | ||
{ | ||
Debug.Log("Called OnButton_StylePulldown()"); | ||
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PxPre.DropMenu.Props curProp = PxPre.DropMenu.DropMenuSingleton.MenuInst.props; | ||
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RectTransform rt = this.btn_StylePulldown.GetComponent<RectTransform>(); | ||
PxPre.DropMenu.StackUtil menuStack = new PxPre.DropMenu.StackUtil(""); | ||
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menuStack.AddAction( | ||
curProp == this.prop_Simple, // Is menu item selected? | ||
curProp == this.prop_Simple ? this.greenDot : null, // If selected, decorate with lead green dot sprite | ||
"Simple", | ||
() => { this.SetStyle(this.prop_Simple); }); | ||
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menuStack.AddAction( | ||
curProp == this.prop_Skeuo, // Is menu item selected? | ||
curProp == this.prop_Skeuo ? this.greenDot : null, // If selected, decorate with lead green dot sprite | ||
"Skeuo", | ||
() => { this.SetStyle(this.prop_Skeuo); }); | ||
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PxPre.DropMenu.DropMenuSingleton.MenuInst.CreateDropdownMenu(this.canvas, menuStack.Root, rt); | ||
} | ||
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/// <summary> | ||
/// DropMenu callback for the menu items in OnButton_StylePulldown(). | ||
/// | ||
/// This will set the stylesheet Prop that all future invoked | ||
/// DropMenus will use. | ||
/// </summary> | ||
/// <param name="p">The property to set.</param> | ||
public void SetStyle(PxPre.DropMenu.Props p) | ||
{ | ||
PxPre.DropMenu.DropMenuSingleton.MenuInst.props = p; | ||
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if (p == this.prop_Simple) | ||
this.txt_StyleName.text = "Style: Simple"; | ||
else | ||
this.txt_StyleName.text = "Style: Skeuo"; | ||
} | ||
} |
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Submodule DropMenu
updated
from 7ce24f to 528a26
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