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Version 0.3.2

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@Rectus Rectus released this 29 Nov 20:02
  • Added Vulkan to Direct3D 11 interop. Vulkan applications using XR_KHR_vulkan_enable2 can now use all features.
  • Added disparity map hole filling compute shader.
  • Added option to pause image processing and camera stream when passthrough isn't being rendered.
  • Fixed renderer to only upload a new disparity map when one is available instead of every frame.
  • Fixed layer framework throwing exception with the Unity OpenXR loader.
  • Fixed rendering both cameras per-eye not working in some cases.
  • Fixed camera image temporal filtering not kicking in in some cases.
  • Fixed disparity map temporal filtering not working at all (it's still extremely bad).
  • Misc. bug fixes and improved conformance with the OpenXR specification.