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Modified the READMEs
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R3FR4G authored and R3FR4G committed Sep 1, 2020
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Based on the Sonic Input display by jelly https://github.com/TurtleMan64/SADX-SA2-Input-Display
You can change different settings in the different .ini files, i suggest you to check these!
You can change the settings by right clicking on the window

You can switch between skins by using left/right arrow
keys on your keyboard. New skins can be added by simply
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20 changes: 7 additions & 13 deletions README.md
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# Controller-Input-Display
An input display that reads directly from XInput controllers, with a customizable look and lots of settings. Based on https://github.com/TurtleMan64/SADX-SA2-Input-Display
An input display that reads directly from XInput controllers, with a customizable look and lots of settings (open them by right clicking on the program's window). Based on https://github.com/TurtleMan64/SADX-SA2-Input-Display

![Imgur](https://refrag.s-ul.eu/YQcDN0cq)

### Download the exe:
### Download the program:
https://github.com/R3FR4G/Controller-Input-Display/releases/latest


#### How to compile:
Compile JoystickDisplay.cs as a DLL with the command:
`C:/Windows/Microsoft.NET/Framework/v4.0.30319/csc.exe /target:library /out:joydisp.DLL /reference:SharpDX.XInput.DLL /reference:SharpDX.DLL JoystickDisplay.cs`

Now compile the main SonicInputDisplay.cs while linking the library:
`C:/Windows/Microsoft.NET/Framework/v4.0.30319/csc.exe /out:SonicInputDisplay.exe /reference:joydisp.DLL SonicInputDisplay.cs`

Now you have the `SonicInputDisplay.exe` that you can run. Make sure that you run it in the same folder as the res folder that contains all of the images.

You can simply use the Visual Studio solution and build it from there

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