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# Controller-Input-Display | ||
An input display that reads directly from XInput controllers, with a customizable look and lots of settings. Based on https://github.com/TurtleMan64/SADX-SA2-Input-Display | ||
An input display that reads directly from XInput controllers, with a customizable look and lots of settings (open them by right clicking on the program's window). Based on https://github.com/TurtleMan64/SADX-SA2-Input-Display | ||
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![Imgur](https://refrag.s-ul.eu/YQcDN0cq) | ||
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### Download the exe: | ||
### Download the program: | ||
https://github.com/R3FR4G/Controller-Input-Display/releases/latest | ||
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#### How to compile: | ||
Compile JoystickDisplay.cs as a DLL with the command: | ||
`C:/Windows/Microsoft.NET/Framework/v4.0.30319/csc.exe /target:library /out:joydisp.DLL /reference:SharpDX.XInput.DLL /reference:SharpDX.DLL JoystickDisplay.cs` | ||
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Now compile the main SonicInputDisplay.cs while linking the library: | ||
`C:/Windows/Microsoft.NET/Framework/v4.0.30319/csc.exe /out:SonicInputDisplay.exe /reference:joydisp.DLL SonicInputDisplay.cs` | ||
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Now you have the `SonicInputDisplay.exe` that you can run. Make sure that you run it in the same folder as the res folder that contains all of the images. | ||
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You can simply use the Visual Studio solution and build it from there |