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Workflow for bringing Tilt Brush assets into ARKit through Unity

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TiltBrush_to_ARKit

Workflow for bringing Tilt Brush assets into ARKit through Unity

Requirements to follow along

  • Unity v5.6.2+
  • Xcode beta 9+
  • Apple Developer ID
  • iOS device that supports ARKit (iOS 11+, processing chip A9+ --> i.e. iPhone 6S or later, iPad (2017))

General Steps

  • Import Unity ARKit Plugin & Tilt Brush Unity SDK
  • Create a scene using ARKit's RemoteConnection & build to Xcode and to device
  • Bring in Tilt Brush Assets as .obj or .fbx files - add to scene.
  • Test with RemoteConnection. Recommended to work from ARKit example scene (or bring in ARKit Camera Manager and Generate Planes, to position Tilt Brush assets in space).
  • When completed, delete RemoteConnection and build to Xcode and to device again.

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Workflow for bringing Tilt Brush assets into ARKit through Unity

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