Workflow for bringing Tilt Brush assets into ARKit through Unity
Requirements to follow along
- Unity v5.6.2+
- Xcode beta 9+
- Apple Developer ID
- iOS device that supports ARKit (iOS 11+, processing chip A9+ --> i.e. iPhone 6S or later, iPad (2017))
General Steps
- Import Unity ARKit Plugin & Tilt Brush Unity SDK
- Create a scene using ARKit's RemoteConnection & build to Xcode and to device
- Bring in Tilt Brush Assets as .obj or .fbx files - add to scene.
- Test with RemoteConnection. Recommended to work from ARKit example scene (or bring in ARKit Camera Manager and Generate Planes, to position Tilt Brush assets in space).
- When completed, delete RemoteConnection and build to Xcode and to device again.