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{ | ||
"name": "distort", | ||
"node_position": { | ||
"x": 0, | ||
"y": 0 | ||
}, | ||
"parameters": { | ||
"lattice": { | ||
"points": [ | ||
{ | ||
"x": 0, | ||
"y": 0 | ||
}, | ||
{ | ||
"x": 1, | ||
"y": 0 | ||
}, | ||
{ | ||
"x": 0, | ||
"y": 1 | ||
}, | ||
{ | ||
"x": 1, | ||
"y": 1 | ||
} | ||
], | ||
"size": { | ||
"x": 1, | ||
"y": 1 | ||
}, | ||
"type": "Lattice" | ||
} | ||
}, | ||
"seed_int": 0, | ||
"shader_model": { | ||
"code": "", | ||
"global": [ | ||
"float perspective_transform_coord(vec2 p, vec2 a, vec2 b, vec2 c, vec2 d) {", | ||
"\tvec2 ab = b-a;", | ||
"\tvec2 ac = c-a;", | ||
"\t// vec2 axb = a+x*ab;", | ||
"\tvec2 cd = d-c;", | ||
"\tvec2 abcd = cd-ab;", | ||
"\tvec2 pa = a-p;", | ||
"\t// vec2 cxd = c+x*cd;", | ||
"\t// vec2 v1 = ac+x*abcd;", | ||
"\t// vec2 v2 = pa+x*ab;", | ||
"\t// (ac.x+x*abcd.x)*(pa.y+x*ab.y)-(ac.y+x*abcd.y)*(pa.x+x*ab.x) = 0;", | ||
"\t// (ac.x*pa.y-ac.y*pa.x)+x*(abcd.x*pa.y+ac.x*ab.y-abcd.y*pa.x-ac.y*ab.x)+x*x*(abcd.x*ab.y-abcd.y*ab.x) = 0", | ||
"\tfloat aa = abcd.x*ab.y-abcd.y*ab.x;", | ||
"\tfloat bb = abcd.x*pa.y+ac.x*ab.y-abcd.y*pa.x-ac.y*ab.x;", | ||
"\tfloat cc = ac.x*pa.y-ac.y*pa.x;", | ||
"\tfloat delta = bb*bb-4.0*aa*cc;", | ||
"\tif (abs(aa) < 0.00001) {", | ||
"\t\treturn -cc/bb;", | ||
"\t} else if (delta >= 0.0) {", | ||
"\t\tfloat s1 = (-bb-sqrt(delta))/(2.0*aa);", | ||
"\t\tfloat s2 = (-bb+sqrt(delta))/(2.0*aa);", | ||
"\t\treturn (abs(s1-0.5) < abs(s2-0.5)) ? s1 : s2;", | ||
"\t}", | ||
"\treturn 0.0;", | ||
"}", | ||
"", | ||
"vec2 perspective_transform(vec2 p, vec2 a, vec2 b, vec2 c, vec2 d) {", | ||
"\treturn vec2(perspective_transform_coord(p, a, b, d, c), perspective_transform_coord(p, a, d, b, c));", | ||
"}", | ||
"" | ||
], | ||
"inputs": [ | ||
{ | ||
"default": "vec4(0.0)", | ||
"function": true, | ||
"label": "", | ||
"longdesc": "The input to be distorted", | ||
"name": "in", | ||
"shortdesc": "Input", | ||
"type": "rgba" | ||
} | ||
], | ||
"instance": [ | ||
"vec4 distort_$(name)(vec2 uv) {", | ||
"\tvec2 p[] = $lattice;", | ||
"\tivec2 lsize = $lattice_size;", | ||
"\tvec2 luv;", | ||
"\tbool inside = false;", | ||
"\tfor (int y = 0; y < lsize.y; ++y) {", | ||
"\t\tint yi0 = y*(lsize.x+1);", | ||
"\t\tint yi1 = yi0+lsize.x+1;", | ||
"\t\tfor (int x = 0; x < lsize.x; ++x) {", | ||
"\t\t\tluv = perspective_transform(uv, p[yi0+x], p[yi0+x+1], p[yi1+x+1], p[yi1+x]);", | ||
"\t\t\tvec2 luv_m05 = luv-vec2(0.5);", | ||
"\t\t\tinside = abs(luv_m05.x) < 0.5 && abs(luv_m05.y) < 0.5;", | ||
"\t\t\tif (inside) {", | ||
"\t\t\t\tluv += vec2(float(x), float(y));", | ||
"\t\t\t\tluv /= vec2(float(lsize.x), float(lsize.y));", | ||
"\t\t\t\treturn $in(luv);", | ||
"\t\t\t}", | ||
"\t\t}", | ||
"\t}", | ||
"\t/*", | ||
"\t\tP0 = p0+x*(p1-p0)", | ||
"\t\tP1 = p3+x*(p2-p3)", | ||
"\t\tP = a+x*(b-a)+y*(d-a)+xy*(c-b)+xy*(a-d)", | ||
"\t*/", | ||
"\treturn inside ? $in(luv) : vec4(0.0);", | ||
"}", | ||
"" | ||
], | ||
"longdesc": "Distorts its input", | ||
"name": "Distort", | ||
"outputs": [ | ||
{ | ||
"longdesc": "The distorted image", | ||
"rgba": "distort_$(name)($uv)", | ||
"shortdesc": "Output", | ||
"type": "rgba" | ||
} | ||
], | ||
"parameters": [ | ||
{ | ||
"default": { | ||
"points": [ | ||
{ | ||
"x": 0, | ||
"y": 0 | ||
}, | ||
{ | ||
"x": 1, | ||
"y": 0 | ||
}, | ||
{ | ||
"x": 1, | ||
"y": 1 | ||
}, | ||
{ | ||
"x": 0, | ||
"y": 1 | ||
} | ||
], | ||
"size": { | ||
"x": 1, | ||
"y": 1 | ||
}, | ||
"type": "Lattice" | ||
}, | ||
"label": "", | ||
"longdesc": "The lattice that describes the distorsion", | ||
"name": "lattice", | ||
"shortdesc": "Lattice", | ||
"type": "lattice" | ||
} | ||
], | ||
"shortdesc": "Distort" | ||
}, | ||
"type": "shader" | ||
} |
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