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Releases: SDraw/driver_leap

driver_leap_1.4-233

17 Aug 14:40
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Added:

  • Utility app buttons to toggle controllers' connection state

driver_leap_1.4-232

25 Jun 19:36
80a84c1
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Added:

  • Trigger and grip configurable thresholds (#9)
  • Switch to pinch distance and configurable pinch range (#10)
  • Configurable transformation smoothing when SteamVR dashboard is opened (#11)

Changes:

  • Minor changes and fixes

driver_leap_1.4-231

13 Jun 20:13
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  • Implemented bones positions for skeletal input (pull request #4 by @jcorvinus)
    • Note: Visually can distort hands models in games that use pre-defined bones transformations for Index controllers. Use tracking level on General tab of utility app to select preferable skeletal input behaviour (requires SteamVR restart after change)
  • Added Input tab for utility app and new options:
    • Trigger and grip: toggles usage of default gestures for trigger and grip
    • Trigger mode: mode for controller's trigger activation: Finger bend or Pinch.

driver_leap_1.4-230

04 Jun 19:27
58659c7
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  • Added Nintendo Joy-Cons controllers and PlayStation DualShock 4 input as alternative to overlays (pull request #3 by @Nyabsi)

driver_leap_1.4-229

25 May 00:12
1f96f27
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Major changes of driver behaviour:

  • New utility application that allows users to change settings in nicer way
  • Skeletal wrist corresponds to Leap Motion wrist transformation, removing manual hands offsets configuration
  • Metacarpal bones are involved in fingers transformations
  • Overlays are visible for users with AMD GPUs (in theory)

Build commit: d2a948a

driver_leap_1.3-228

21 Nov 17:58
c7b09a6
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Update to LeapSDK 5.7.2

Good offset settings for starters
Minor changes

driver_leap_1.3-227

26 Aug 09:09
8c82ac9
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OpenVR update

driver_leap_1.3-226

05 Jun 10:38
50ea0d6
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Update to Ultraleap Gemini 5.6.1

driver_leap_1.3-225

01 Jun 07:10
28477f2
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Update to LeapCSharp 5.9.0

driver_leap_1.3-224

13 Apr 08:45
c410baf
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Update to latest LeapC SDK and LeapCSharp