Releases: SDraw/driver_leap
Releases · SDraw/driver_leap
driver_leap_1.4-233
driver_leap_1.4-232
driver_leap_1.4-231
- Implemented bones positions for skeletal input (pull request #4 by @jcorvinus)
- Note: Visually can distort hands models in games that use pre-defined bones transformations for Index controllers. Use tracking level on
General
tab of utility app to select preferable skeletal input behaviour (requires SteamVR restart after change)
- Note: Visually can distort hands models in games that use pre-defined bones transformations for Index controllers. Use tracking level on
- Added
Input
tab for utility app and new options:- Trigger and grip: toggles usage of default gestures for trigger and grip
- Trigger mode: mode for controller's trigger activation:
Finger bend
orPinch
.
driver_leap_1.4-230
driver_leap_1.4-229
Major changes of driver behaviour:
- New utility application that allows users to change settings in nicer way
- Skeletal wrist corresponds to Leap Motion wrist transformation, removing manual hands offsets configuration
- Metacarpal bones are involved in fingers transformations
- Overlays are visible for users with AMD GPUs (in theory)
Build commit: d2a948a
driver_leap_1.3-228
Update to LeapSDK 5.7.2 Good offset settings for starters Minor changes
driver_leap_1.3-227
OpenVR update
driver_leap_1.3-226
Update to Ultraleap Gemini 5.6.1
driver_leap_1.3-225
Update to LeapCSharp 5.9.0
driver_leap_1.3-224
Update to latest LeapC SDK and LeapCSharp